Brand presence strategy in the social web era

In my last post we looked at trending showing the destination web is in decline, and we are well and truly entering the era of the social web. Simply stated, over the last three years fewer people are going to destination websites, and more people are spending more time on social networks.

Now we’re going to look at three strategies brands are employing to ride the trend, in order of escalating ‘commitment’ to social spaces vis-à-vis destination sites:

  1. Syndicating
  2. Integrating
  3. Replacing

Before we get started, a couple of notes:

  • These strategies are not mutually exclusive. To the contrary, at least in the near term they are best employed in combination. Syndication could also be considered a light-weight version of ‘replacing’.
  • This post is not about what you can do on social networks, e.g. discussing crowdsourcing vs social currency vs customer co-design. What we’re looking at here is simply the shifting balance of where a brand’s web presence ‘lives’.

Strategy #1: Syndicating destination site content to the social web

The most popular approach to date for dealing with the rise of the social web has been content syndication. Every brand manager or agency exec has heard at one time the immortal phrase “we need to put our commercial on YouTube”, but obviously there can be a lot more to it than that.

The basic premise is if you are creating valuable content and services, you will be doing a service to your potential audience (as well as your brand) by making it as easy for your audience to get to it as possible.

One example of a brand doing it well is Kraft. If you are interested in getting recipes from their site, they make it as easy as absolutely possible to get them wherever and however you want:

Kraft Mobile Recipes.jpg

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You have your pick of channels, from email, RSS, mobile sites, widgets, and iPhone apps. They’ve made a clear decision that with the wealth of recipe sites out there, and to compete they need not to “hoard” the content on the site but rather make it available as freely as possible.

Kraft.jpg

Maybe this concept seems obvious already, but remember it’s replacing the powerful “sticky site” strategy that has dominated for years.

Strategy #2: Integrating social features into destination sites

The next option for brands in riding the social wave is to integrate social features directly into destination sites.

This is also not a new concept, brands have been trying to create their own community spaces for years with varying degrees of success. However powerful new tools like Facebook Connect are allowing brands to tap into the power and scale of existing social networks.

For example, Ben and Jerry’s has made their product section a collaboration with their customers, allowing ratings, comments and declaring yourself a “Fan” of flavours via Facebook Connect.

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If you become a fan of a flavour you can post your comment directly to your Facebook wall as well. This becomes promotion for the brand directly in the user’s stream, driving more traffic back to the brand site via the social web. In effect you are mitigating the drop in destination web traffic with the help of the very thing causing the slide.

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Indeed, according to the Wall Street Journal, Facebook says that “sites that use Facebook Connect have seen increases of 30% to 200% in site registrations and 15% to 100% in the number of reviews and other user-generated content.”

Strategy #3: Replacing destination sites with presence on social platforms

Social syndication and integration should by now be requirements for most brand sites, obviously using platforms and channels that best fit the goals of the brand and behaviours and preferences of its audience.

However some brands are presumably looking at graphs of their declining site traffic, and the boom in social sites, and asking the question “do we even need a website at all?”

This leads us to the latest way some brands are dealing with the shift to the social web: ‘Replacement’.

This approach definitely is not for the faint of heart. It’s also probably not advisable for many brands at this point. There are still a good many reasons to have brand sites, and most of them still get millions of visitors.

However the question about what should live on brand sites and what should live on social platforms is definitely a valid one, and here’s a few examples along the spectrum.

Skittles

Yes, we are starting at the deep-end. Skittles turning its homepage into a Twitter redirect is still our high-water benchmark for turning brand presence over to social media spaces, and won’t be surpassed soon because of the predictably ill-fated initial results.

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It’s been called everything from visionary to a stunt and a gimmick, and maybe ultimately it is all of those things. Although the initial Twitter default was quickly pulled down, it’s worth noting that months later Skittles.com is still primarily a social redirect. Except now the default destination is Facebook.

Axe (Lynx)

As another example of the social bookmark strategy, check out Unilever men’s deodorant brand Axe’s new site:

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It isn’t a site as much as a collection of redirects.

Links to Axe on Facebook and Youtube to get opt-in brand entertainment. A Wikipedia page for more information. A link to buy the products on Drugstore.com. And that’s about it. Again, probably not the right approach for most brands, but for our purposes it’s an interesting object study in brand site minimalism, taking full advantage of the social web.

Pepsi

For a less dramatic example that is likely to be more indicative of near-term shifts, check out the new Pepsi.com:

Pepsi.jpg

Links to Pepsi’s Facebook and YouTube spaces take up two of four most prominent spaces on the page, and there’s another big “Find us on Facebook” tout in the bottom-right.

Maybe we are already taking this for granted. However if you take a step back it represents a huge shift away from the rich, “sticky” destination experience built in the hopes people will come back. Instead, we are building out our social spaces in the hope that people will subscribe or fan us where they already are, and ‘like’ our content so their friends see and interact with it too.

What all this means

As this trend away from destination websites and towards social spaces continues to gain momentum, here are some of the corresponding shifts in brand behaviour and activity we’re likely to see:

1. Increasing investment in social media spaces

Social media has to date been considered an experimental line-item for most brands, with limited funding and support. As brands direct their visitors towards social media spaces or look to engage them there in the first place, this is going to change in a hurry.

That said, it will not change nearly as quickly as it should. Just as funding for digital brand activity has lagged the audience’s own shifts in attention and behaviour to digital channels, so will it here. This obviously creates an opportunity. Brands that get it before the rest will reap the rewards.

2. Shift from paid media to social currency that earns media

The next shift is a supplementation, or in some cases replacement, of paid media efforts with content and utility intended to stoke conversation and be shared with friends in these social spaces.

3. Shift from low-frequency, one-message campaigns to high-frequency, targeted interaction

The ubiquitous, mass awareness campaign definitely still has it’s place. However the shift towards social spaces requires a shift in mindset and communication style as well. It means brands can’t just survive on one big static brand expression delivered in blasts that has typified the campaign era. Instead they need to supplement this with an approach adapted to the social media era, featuring many interactions and engagements spread over time.

4. Shift to reactivity, freshness and participation in culture

As the destination web becomes the real-time web, brands will need to become much more agile in order to be relevant. They will need to participate, contribute and stoke conversation on-the-fly. They will need to be acive participant in culture rather than simply a co-opter and long-armed influencer.

Last thoughts

It’s important to make the point that the fundamental goals and objectives of marketing remain the same. Marketers will want to create a connection with consumers, to differentiate themselves positively from their competitors, encourage advocacy and word of mouth. They’ll want to do this in order to increase category size or share within categories, or to encourage existing customers to buy more or more frequently. Those business fundamentals aren’t going away.

What’s changing is the approach. What worked in the broadcast era, and even the destination web era, does not necessarily work in the social web era. And the toolset and expertise required in this new world is much more vast and diverse than any marketer would’ve imagined in the last 50 years.

However the opportunities are there, to create real connections with your customers. And yes, if you do it right you can enable and encourage them to spread the word of your products, services and experiences on your behalf.

So which approaches are you looking at? And where might things go next?

And a couple of parting questions that I’m wondering about right now. Facebook has grown so fast because that’s where the social action was happening. This has sucked attention away from destination sites.

However now that social experience is being enabled on destination sites via Facebook Connect and similar services from Google and Twitter, are we likely to see the traffic slide on destination sites start to flatten out for those brands who use these tools? And what do you imagine the balance of traffic between brand sites and brand presence on sites like YouTube, Facebook, etc will be by 2010?

For more on where are things are heading, check out Jeremiah Owyang of Forrester’s summary of his Five Eras of the Social Web report. His advice for brands around not hesitating, preparing for transparency, connecting with advocates and “shattering” your corporate website is spot on.

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visualizing the decline of the destination web, the rise of the social web

There’s been a lot of discussion lately about the end of the destination web.

I think we are a long way off of the “end”, and brand websites and microsites will still have a key role in most marketing plans for some time to come. After all, millions of people are still visiting these sites.

However there is a definite trend away from destination websites that has major implications for brands and agencies.

As an exercise, pick any of the top 100 brands from the Millward Brown or Interbrand list. Then go to Google Website Trends and enter that brand’s URL (i.e. bmw.com), selecting “websites” above the resulting graph to get unique visitors.

For each brand you should find that visitors between 2007 and 2009 are trending down, or flat at best.

If you look at Quantcast, which gives data going back to 2006, the decline is even steeper.

Here’s a set of examples across a diverse group of industries and audiences to help illustrate the point.

Disney.com

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Quiksilver.com

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Dell.com

Google Trends for Websites_ dell.com.jpg

ESPN.com

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Nintendo.com

Google Trends for Websites_ nintendo.com.jpg

Sony.com

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Comedycentral.com

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Where are the people going?

At first, this doesn’t seem to make a lot of sense. More and more people are spending more time online. So where is all that time going?

Here’s a big clue from the new 800 pound gorilla on the scene:

Facebook

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And it’s not just Facebook…

Twitter

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Tumblr

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Twitter

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Vimeo

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Total time spent on Facebook is up 700% year over year. For Twitter it’s 3200%. Live Journal 273%.

Next post we are going to look at implications of what this means for brands, and some case studies from brands who are already riding this trend.

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Augmented Reality, Second Life, and the trough of disillusionment

The number of augmented reality campaigns launched this week alone is, to the best of our knowledge, well into the double-digits.” Contagious via Twitter

I’ve been meaning to post this since last week, after I saw the Eminem augmented reality execution and thought “I have a bad feeling about this”. Ilya from AdLab has since beaten me to the punch, and as I doubt we’re the only two people sharing these concerns right now, I think it’s worth helping hammer this message home as our industry struggles to be taken seriously and move towards delivering real value.

Let’s first be clear that Augmented Reality is going to be pervasive. It’s not a gimmick, it’s a long-standing concept that is just now becoming a consumer reality.

It’s a catch phrase that seems to be covering a lot of territory right now, but I think the key is the blending of physical and virtual environments in a useful way. That’s the “augmented” part of the reality, it’s enhancing your physical world with a layer of information-based or experiential value.

The concept has been around for ages, at least as long as Arnie’s HUD display in “The Terminator”.

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But now we’re starting to see real, consumer-focused practical applications such as this ING Google Android application. It not only helps you find the nearest ATM, it shows you visually how to get there, even showing where you need to take the first steps in the right direction.

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You can imagine thousands of useful applications for this. But before we get ahead of ourselves, it’s worth having a quick refresher on the Gartner Hype Cycle, introduced in 1995 and still going strong fourteen years later:

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Here’s Gartner’s description of the first two phases:

1. “Technology Trigger”
The first phase of a Hype Cycle is the “technology trigger” or breakthrough, product launch or other event that generates significant press and interest.

2. “Peak of Inflated Expectations”
In the next phase, a frenzy of publicity typically generates over-enthusiasm and unrealistic expectations. There may be some successful applications of a technology, but there are typically more failures.

Augmented Reality is in the process of transitioning from #1 to #2, in record time. Which leads us, unfortunately, to stage #3.

3. “Trough of Disillusionment”
Technologies enter the “trough of disillusionment” because they fail to meet expectations and quickly become unfashionable. Consequently, the press usually abandons the topic and the technology.

And that was, and two years later still is, the fate of Second Life.

Marketers who didn’t understand virtual worlds rushed in and did all sorts of wasteful things, either out of fear of being left behind or out of greed to grab a few the nuggets from the publicity gold rush.

Unsurprisingly, the bubble burst due to the lack of any consideration for ROI or even whether the applications made any sense at all. And now, virtual worlds have been written off by many in the industry, without any real consideration as to the massive marketing potential of virtual worlds for many brands. Which is a shame, as that makes it a waste on two levels, as well as a scar on our industry’s reputation.

So are we about to do this all over again with augmented reality?

As our techno-savvy friends in Radiohead sang, we do it to ourselves and that’s why it really hurts.

The good news is that ultimately, useful technologies and innovations survive and prosper. And it’s the companies that really take the time to think about how to make them work rather than jumping on the bandwagon that come out on top.

4. “Slope of Enlightenment
Although the press may have stopped covering the technology, some businesses continue through the “slope of enlightenment” and experiment to understand the benefits and practical application of the technology.

5. “Plateau of Productivity
A technology reaches the “plateau of productivity” as the benefits of it become widely demonstrated and accepted. The technology becomes increasingly stable and evolves in second and third generations. The final height of the plateau varies according to whether the technology is broadly applicable or benefits only a niche market.

So how about we agree here and now not to overhype augmented reality, and instead only focus on truly useful applications of the technology, shying away from pointless gimmicks only really intended for trade press anyway.

No?

Ahh well, worth a shot. Please resume your regularly scheduled PR activity…

UPDATE: More thoughts on the subject of AR and value from Martina at Adverblog along with an interesting example from Brazil. The QR code comparison is spot on. The promise of the technology is there, but it’s all too easy to get caught up in the hype.

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Pixar’s lessons in fostering innovation and success in a creative industry

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The first step in achieving the impossible is believing that the impossible can be achieved. You don’t play it safe—you do something that scares you, that’s at the edge of your capabilities, where you might fail. That’s what gets you up in the morning.

- Brad Bird, Pixar

Early reports from Cannes indicate that Pixar’s ‘Up’ is going to be another massive success, which makes it 10 out of 10. This is a remarkable, unprecedented streak. It’s not a fluke, it’s a formula.

If you haven’t seen it, or even if you have, I’d recommend marking the occasion by reading this great interview with Brad Bird on Fostering Innovation. Or if you want to get a great summary without registering at McKinsey Quarterly, GigaOm has a great nine point version of the interview.

Brad was the guy brought in by Steve Jobs to help shake things up and ensure Pixar stayed on the creative edge after the success of Toy Story. He has since won Academy Awards for his direction on The Incredibles and Ratatouille and been one of the keys to keeping the amazing winning streak going.

For my money this gives him one of the most valuable and credible views on how to foster continue success in a creative industry you could find anywhere in the world, and every agency and brand can take valuable lessons from this interview.

This quote is one of my favourites:

Walt Disney’s mantra was, “I don’t make movies to make money—I make money to make movies.” That’s a good way to sum up the difference between Disney at its height and Disney when it was lost. It’s also true of Pixar and a lot of other companies. It seems counterintuitive, but for imagination-based companies to succeed in the long run, making money can’t be the focus.

This quote may seem like heresy on first glance to the people balancing the books. But when you think about it, it makes sense. Put creativity, innovation and craft first, and the money will not only follow, it will chase you. Sacrifice any of those in the name of a couple quarters of profit, and ultimately you will destroy your long-term value.

It’s a tough but important thing to keep in mind, especially at a time of such economic pressure. But those brands and agencies that can manage balance the books while keeping the fires of creativity and innovation burning will ultimately come out of the recession in the strongest position of all.

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Ford Fiesta Movement and social media participation points

The 2009 International Ford Fiesta on Flickr - Photo Sharing!.jpg

Very interesting inside story from Whit Scott, one of the guys selected to be part of Ford’s Fiesta social media marketing campaign.

If you’re not familiar with premise of the campaign, Ford had an initial competition where 4,000 people applied with a video to win the chance to drive a Fiesta for six months. Everyone that wins then creates content around his experience with the car.

Although the premise is intriguing because of the scale involved, I haven’t been hugely interested in the campaign so far, mostly because nothing has grabbed my attention in terms of the content being created.

However as Whit Scott reveals, the behind-the-scenes mechanics of the campaign are very interesting, especially that the people involved are being directly rewarded via a points system for the quantity of their Ford-related activity in social media spaces.

Selection criteria was based on the participant’s social media influence and reach

The first interesting point is that the people selected are social media micro-celebs, or the people with the tools to become them. This might not be surprising, but becomes more important when we get to the second point below.

What I quickly learned is that we seemed to have two types of people here. The first were Internet celebs that have their own global micro-brands. Examples of this type were MoonCricket and his followers on Justin.Tv; Olga Kay who has over 8,000 followers on Twitter and 26,000 subscribers on her YouTube channel; Alison Haislip who hosts Attack of the Show on G4; and Danny with gradualreport who has 44,000 subscribers on YouTube and seems to just be an all around hilarious guy with a decent online presence.

The second type of person comes with more traditional media skills. For example, Jonathan 360 has a master of photography and over 62,000 twitter followers; Menace is a DJ in SF with Live 105; and Thomas and I are not web celebrities but have connections all around the web and in the Valley, as well as decent editing, filming and writing skills.

What we all seemed to have in common was a relatively large online ego.

Ford Fiesta Movement’s formula for rewarding social media participation

Now we get to the good part. Ford has assigned relative values to different types of social media content generation, and is rewarding the agents based on the quantity of their activity in these spaces.

Each Fiesta Agent (or team of agents) gets an Agent page at fiestamovement.com. Check us out, we’re agents #89. On top of being given a car, we were also given a little Sony camera to take video with. Now comes the genius. For every Twitter post you do with the hash tag (#) Fiestamovement, you get a point. For every YouTube video you post, you get 5 points and for every view, comment and rating you get on YouTube, you get a point. For every photo posted, you get a point. I think you get the picture. Points put you on the board, the leader on the board wins a prize. What the prize is… we just don’t know.

And, as if this isn’t enough, we are given missions. We don’t really know what a mission looks like yet, but we know they’ll happen once a month, and it’s our one single responsibility to accomplish a mission, and post a video about it. Points aside, missions must be accomplished. We find out our first mission in about 4 days—we’ll keep you posted.

So needless to say the Ford Fiesta went from having nearly nothing about it online in the United States to having 100 x Web Ego + points x 6 months. Brilliant idea.
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Why this matters

There’s a lot to talk about in the above, but what I’m particularly interested in is the idea that Ford has basically just co-opted 100 social media personalities and their subscriber channels, and is directly rewarding posts into their social media spaces on a points-per-activity basis.

That’s a really interesting, if slightly dark, concept.

I think while most people in social media are agreed that pay-per-post schemes are a bad thing, this activity seems to transcend far beyond that into a whole new realm. Ford has not just sponsored but completely co-opted the lifestreams of these 100 people for the next six months.

Not that the ‘agents’ mind, in contrast they know exactly what they are doing and why:

Ford has chose their agents very wisely. All of us seem to have an agenda, and for the most part it has little to do with Ford and a whole lot to do with ourselves. We spend the next 6 months having our brand pimped online by Ford and 99 other Internet-famous Fiesta Agents. Why would we do this for Ford? Because it gives us easier access to exposure—plus we get to win stuff!

I suppose this is just another form of celebrity sponsorship, it’s just being done here with minor social media personalities. I guess the question for me is what happens when you apply this on a micro-scale, if you applied that same points-criteria to your consumers as part of a loyalty programme?

Is this the future of word of mouth, and are all our social media channels going to be for sale to the highest bidder, or at least to the prom king brands we don’t mind talking about a little bit more?

Makes me slightly queasy, but there would have be a natural balance enforced in social media land by the users themselves. You may be my friend, but if you spam me about Charmin toilet paper for the next three months I will hit the block button faster than you can say “squeeze”.

I’m interested to hear your thoughts on whether this type of points scheme has legs, and how it might play out on a wider scale in the future.

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Twitter vs Myspace vs Facebook: Buzz SHOWDOWN

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Twitter FTW!

Seriously though, if you have been wondering why your client/boss/mother was asking “what is our Twitter strategy?” (despite your 17-24 audience being completely MIA from the platform) here is one answer. It’s our fault.

According to Nielsen Blogpulse, Twitter now gets a mention in 1.2% of all blog posts on the web. That’s 50% more than Facebook, and 4x more than MySpace.

This domination of our attention is despite the fact that Facebook is still:

  • 5-10 times the size of Twitter (19 million users for Twitter.com vs 200 million users for Facebook, question is how many people only use Twitter via mobile or desktop apps and never the website)
  • Making big headlines, like say hitting 200 million users, and making huge headway with older audience segments and international markets
  • A much more viable marketing platform at this stage (in my opinion, anyway)

So what accounts for this obsession with our favourite micro-blogging platform?

For starters it’s the growth rate. Twitter grew a staggering 1382% in the U.S. last year. Even more scary, traffic to Twitter.com nearly doubled in March alone.

Then there’s the natural attention that all the celebrities are bringing to the party, especially the recent TV-friendly advocacy from Ashton and Oprah. Ashton went from 7,800 to one million twitters in less than three months.

The big question now is clearly “what next”? Is the celebrity endorsement poised to push Twitter into the mainstream? Or are we looking at the next Second Life?

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It’s an unfair comparison in the sense that Twitter already has more penetration than Second Life ever did, but it’s reasonable in the sense that Second Life’s true near-term potential, especially as a marketing vehicle, was blown way out of proportion to any sense of reality.

But it made for great articles and TV, and the bandwagon grew, and then seemingly overnight everybody looked around and said “uh, what?” and that was that.

I suspect Twitter is not Second Life, mainly because it has hit a certain critical mass, is growing meteorically, is easy to use, and has a utility as well as entertainment value. However I’m still not sure it’s slightly overblown.

Here’s another couple of fun charts from Google Trends. Note that these following charts show search results instead of blog posts, which is a key and important difference as we’ll see in a sec.

This first one shows a couple things. First is that Twitter has gotten a lot more attention from people than Second Life ever did. Except that literally all of that attention has come in the last three months. Which maybe means “about to be mainstream” and maybe means “bubble”.
Google Trends_ twitter, _second life_.jpg

This second chart shows searches for Facebook, MySpace and Twitter:
Google Trends_ twitter, _facebook_, myspace.jpg

Although Twitter has overtaken Facebook in both news references and blog posts, Facebook is still massively more popular in terms of what people are actually searching for on Google. It’s an interesting comparison, although possibly this can be slightly explained away by way of illustrating how terrible Facebook’s search engine is. Although on the other hand, it correlates nicely with Facebook’s real usage vs Twitter.

So there is your buzz showdown concluded, with Twitter taking the victory despite Facebook coming in as the heavily favoured incumbent. Let’s visit again in 6 months for a rematch. Though at that point who knows, Twitter may be part of Facebook.

Last question for the debate, and I’m asking this seriously because I’m not sure I get it: why couldn’t Facebook’s status updates simply replace Twitter?

  • You already have your whole social graph set up on Facebook.
  • There are permissions controlling who sees what.
  • It’s where you manage all the rest of your social life, including photos, events, etc.
  • There is a rich development platform allowing Facebook to be used for all sorts of things
  • The same people and brands that are getting on Twitter to promote things are also building their own branded Facebook pages. Which have status updates, just like Twitter. But also a ton of other functionality.

I scratch my head a bit about this. Twitter is definitely fully optimized to do one thing well, but it just seems easier for Facebook to replace Twitter than vice-versa. And so the question is whether the tens of millions of people already on Facebook would simply use Facebook to do their status updates / twitterings, or whether they really do need a new platform in Twitter. Does it all come down to volume control, and is Facebook simply not good enough at this?

Curious to hear your thoughts!

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Facebook apps for brands part III: creative uses of the platform

In Part I, we discovered that fans have put brands themselves to shame in their effectiveness of propagating brands via Facebook apps.

In Part II, we reviewed five of the biggest successes brands have had so far.

Now here’s a look at a few of the most creative and interesting uses of the platform by brands so far.

Cause Marketing: Timberland Earthkeepers

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Earthkeepers is a Timberland initiative to improve the way that businesses impact the environment. They’ve got a blog, a YouTube channel, a Changents page, and a their Earthkeepers Facebook app.

The application encourages users to plant virtual seedlings, which Timberland will turn into real trees to aid the fight against deforestation and desertification.

Their goal is one million virtual trees by April 30th, and looks like they may actually hit it. The total as of April 11th was 920,703 trees planted.

April 12th MAU: 50,210
90-day high: 71,854

Social entertainment: CBS Sports Brackets

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CBS Sports has developed six Facebook applications. Five of them currently have less than 200 people using them. But the sixth is a smash hit, with close to 460,000 monthly users.

CBS Sports Brackets lets you create your own private NCAA bracket competitions with friends, as well as compete against all of Facebook for a chance to win $10,000, as well as access NCAA March Madness on Demand. At least that’s what it says, as I couldn’t actually view the app. But the high MAU says that they are doing something right.

April 12th MAU: 462,312
90-day high: 497,081

Media platform: Kyte

Facebook | Kyte.jpg

Kyte is one of the most interesting services out there right now, helping bring musicians and other celebrities closer to their fans via an easy to use publishing platform.

How successful is it? 50 Cent has had a staggering 77 milion views of his Kyte channel. Lady GaGa has racked up over 6 million, and All American Rejects is closing in on 4 million.

Kyte has since brought their channels to Facebook with an interesting platform play that includes a total of 133 published apps. In an extension of their existing channels, 50 Cent’s Facebook app is powered by Kyte, as is Lady GaGa’s.

Interestingly though, the success doesn’t seem to be translating. 50 Cent’s app has fallen from a high of 27k MAU down to 7k, and Wyclef Jean has just 67 people with his app installed.

Still, it’s interesting to see the trends of content syndication and platform plays converging here, and again it’s musicians leading the way.

And if you want your own Kyte channel, there’s a Facebook app for that as well.

April 12th MAU: 31,361
90-day high: 92,324

Content syndication: Electronic Arts - Spore

Spore on Facebook.jpg

I’ve talked previously about Spore as one of the first major game releases to really integrate web 2.0 functionality, and the Spore Facebook app is one of the many extensions, allowing users to see the latest creature creations and share their own.

Current MAU: 41,444
90-day high: 41,444

Social utility: Coca-Cola’s CokeTag

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Coca-Cola launched CokeTag back in June of 2008 as part of it’s Olympic partnership, but it had loftier long-term ambitions as a social bookmarking widget for Facebook.

A year later it remains one of the more innovative and functional branded utilities on Facebook. As the description puts it:
Use CokeTags to promote yourself — your blog, work, interests, team, band or whatever you like or care about — and then track how influential you are!

The CokeTag editor lets you package your links into a personal widget that you can immediately send to friends in just about a minute. Then sit back and use the CokeTag click counter to track who’s looking at your CokeTag, see where they click and find out how popular your links are!

It’s a great idea, but never took off the way it might’ve. Although in the last three months it was still as high as 55k users, it’s now slipped down to just over 2k. Still, it remains an interesting and innovative use of the platform.

April 12th MAU: 2,293
90-day high: 56,136

Brand-extension gaming: eBay - StyleSlam

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StyleSlam is a virtual fashion wars game by eBay that allows players to create and dress avatars, rate your friends, send gifts, and trade your way to new wardrobes.

The game has had some modest success, and it’s a decent idea for building engagement around the brand that might lead to more consideration and usage of the service.

However the comments for the game reveal one of the hard truths about building apps: people expect them to work. And want to see them updated. It’s not good enough to build something without fully testing it, and then let it go without updates. And you’d think even if your standard consumer brands used to allocating budgets by quarters and campaigns don’t get this, as a software developer eBay at least would.

Current MAU: 7,671
90-day high: 10,749

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Facebook apps for brands part II: key case studies

So in part I of this look at brands and Facebook apps, it quickly became clear that while there are lots of fans creating apps around brands on Facebook, very few brands are creating their own apps and getting any traction.

How few? Out of the top 4000 apps, I counted just 40 that were created by big-name brands themselves. And out of those 40, once you cut out simple extensions of existing web 2.0 services (like iMeem or Reverbnation), then you’re left with a grand total of 12.

12 out of 4,000. That’s 0.03%.

Considering all the talk about brands trying to get social media, that’s pretty dismal results.

On a more positive note, lets look at the potential results if you get it right:

#1 Travel Channel - Kidnap!

The most popular app in our list is a social game promoting cable television the Travel Channel, and comes in as the 30th most popular app on all of Facebook, with a staggering 2.9 million monthly average users.

Rapp Collins case study has a good synopsis of the goals and results for the game. Beyond the brand exposure on Facebook, a game mechanism that drove people to get clues from TravelChannel.com saw an eye-watering 81% click-through, increasing site visits 28% and page views 38%.

Launch: July 2008
Current MAU: 2.9 million (30th overall)
90-day high: 3.2 million

#2 TripAdvisor - Cities I’ve Visited

TripAdvisor’s “Cities I’ve Visited” is one of the more familiar examples of a successful branded Facebook app. The proposition was simple: easily create a map of the places you’ve traveled, and share it with friends.

By getting in early back in 2007 and providing an easy to use and compelling mechanism for identity expression on Facebook, TripAdvisor were rewarded by an install base of 7.8 million people at its peak, driving 6.7% of all traffic to their site.

However as BusinessWeek points out, there’s a an equally key lesson to be learned from TripAdvisor’s subsequent effort, a quiz app called “What Obnoxious Traveler Are You?”. After a month it had a meager 500 users, which is where most apps end up. It’s not a science by any stretch.

Launch: July 2007
Current MAU: 1.9 million (49th overall)
90-day high: 1.9 million

#3 A&E - Parking Wars

Business Week wrote about the Parking Wars app a year ago, in March 2008, when A&E was searching for a way to generate buzz about it’s new series Parking Wars, and reached out to area/code to tap into social media.

A year later and it’s still chugging along with hundreds of thousands of monthly users. Gamasutra has a good write-up on what makes it an effective social game.

Launch: March 2008
Current MAU (monthly average users): 224,987
90-day high: 307,792

Other metrics: 250,000,000 page views in two months, 30-40% players active in a given day (from area/code)

#4 TripAdvisor - Local Picks

TripAdvisor’s second app in the top 4,000 is a much more modest success, with just 16.8k monthly average users, down from a high of 100k in December 2007.

Local Picks is billed as personalized recommendations from your friends, with 2.4 million reviews of 535k restaurants.

Launch: November 2007
Current MAU: 16,788
90-day high: 33,500

#5 A&E - Possem Tossem

A&E has followed TripAdvisor into the territory modest sophomore success that fails to get the lightning to strike twice.

While Parking Wars is still going strong a year later with 250k users, Possem Tossem, launched in December to promote the Exterminators, peaked at 70k users before sliding down to just under 20k.

Still, the reality is even those numbers make it one of the most successful consumer brand-owned apps on Facebook. Mainly because there just aren’t that many. So kudos are still deserved by A&E for continuing to experiment and get results.

Launch: December 2008
Current MAU: 19,708
90-day high: 60,586

Takeaways

A few thoughts from these case studies:

  • When you get it right, the results can be fantastic
    The top apps above have incredible stats. Huge, sustained monthly traffic from users opting in to engage with these brands, and helping spread the word with their friends. Plus, there is massive traffic being driven back to the brand websites. These apps are more effective than a banner campaign ever would be.
  • There’s a huge gap between the winners and losers
    If you just looked at the top 3 case studies in a presentation, you’d think that branded apps were the holy grail. However, between the #1 to #5th most popular apps, there is a massive drop-off in usage. And below that, it starts to look ugly.
  • It’s not a science
    A&E and TripAdvisor, who had very successful hits with their first two apps, struggled with follow-ups. Even if you’ve done it once, doesn’t mean you can do it again. Success with brand apps is by no means guaranteed.

In the next post, we’re going to look at every single branded app I could find, and see if we can look at whether there are some models emerging on how brands are using Facebook apps.

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Facebook apps for brands part I: fan created apps

For all the talk about Facebook, I’ve realized I don’t understand nearly enough what brands are doing with it right now, and what’s working and what’s not. And where the opportunities are.

So as a starting point, I had a look the other day through the top 2,000 apps on Facebook, curious to see what brands were doing with the burgeoning social network now that the platform has been open for a while.

The answer? Not much, oddly.

But I did have a few observations I thought were worth sharing. Here’s the first one:

There are tons of successful branded apps. They just aren’t created by the brands themselves.

There is actually a large number of brand-related apps on Facebook. But the majority are being created by people who are spotting a gap in the market, whether wiley entrepreneurs or passionate fans. And if you start including media properties and sports properties, it goes through the roof.

Heres three examples of how this is playing out:

Example 1: The faux celebrity endorsement

Check out this smart appropriation of celebrity endorsement, Quiz Monster’s adaptation of Dr. Phil’s personality test as presented on the Oprah show. 985,000 monthly users make this simple app one of the most popular on Facebook.

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Example 2: “Counterfeit” gifts

Tiffany & Co. | Facebook-1.jpg

Next up have a look at the Chanel and Tiffany & Co. gifting apps. Over 120k and 170k monthly users respectively, placing them among the most popular branded apps on Facebook. Except they are created not by the brand but rather by its fans: teenage girls.

Gifts are a popular category of amateur branded content, with lots more “counterfeit” gifts in the top 2,000 apps, spanning virtual goodies as varied as Ben & Jerry Ice Cream, Disney (and again and again), and Starbucks.

Example 3: Brand communities

The New York Giants and Scrubs. Brands in their own right, as well as media properties. Now fan communities are nothing new, but it’s interesting to see that Facebook is absolutely dominated by groups created by two companies: Citizen Sports and Watercooler, who have created networks of these communities, rolling out the same functionality for different sports brands many times over.

In the case of Watercooler, they have created 869 fan communities on Facebook, adding up to 5.7 million users, making them the 14th biggest developer on the platform.

It’s a land grab, and these two companies have done a great job of getting in first.

Part I Conclusion: Thoughts on Facebook fan apps

Getting a sense of deja vu? It’s the web circa 1994. Back then people squatting on domains like mcdonalds.com because the organizations weren’t clued up enough to buy them yet. Now people are creating branded apps on Facebook, again filling the vacuum left by brands themselves.

I came away with three key thoughts:

There is a clear desire for brands in social networks

People ask if there is a place for brands in social networks. The people have answered that question loud and clear, they want brands in social networks so much they are bringing them in themselves. The difference is that role is not the obvious thing that marketers default to, advertising next to their personal conversations, but rather fans want something from the brands to use on the network itself.

Seeing what’s working currently, I’d say social currency is the primary source of value. In the future, I suspect a lot of the value will also be derived from providing community, services, and two-way communication between brands and their most passionate customers.

It’s a gold rush, and app usage is scaling in a hurry

In the month or so that I’ve left this post sitting in draft, Dr. Phil’s quiz has gone from 720k to 950k monthly users, and Tiffany & Co. gift app has gone from 80k to 170k users.

There are certainly many more apps languishing with tens or hundreds of users. But that’s a huge increase in a short period of time, and says a lot about the potential reach of these apps, and how network effects help the rich get richer.

Think about how to leverage what’s already out there

When you see an app using your trademark without permission, before reaching for the phone to the lawyers it might be worth trying to work with the developer to see if they are interested in transferring ownership or at least improving what’s on offer, like BBC have reportedly done with the extremely successful Chris Moyles fan page.

Or alternatively, just develop something better. It’s a free platform, and you have your brand’s resources behind you right? Think about how people are really using your brand on Facebook, and what you could give them that would enhance that experience further.

Though I admit it’s still fun to see the unofficial Starbucks app for “all things Starbucky” beating out the official app in usage.

Next up I’ll have a look at branded apps being created by brands themselves, to see what’s working and what’s not, and try and figure out why.

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The doctor will see your Mii now

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In a fulfillment of famed game designer Shigeru Miyamoto’s plans from this time last year, Nintendo last week announced the Wii “Check-Up” channel. Launching in April, this partnership with a health insurer and partners NEC, Hitachi and Panasonic will allow Wii Fit users in Japan to send their health data to physicians for remote checkups.

It’s a brilliant extension of an existing product, taking the data already being generated from the Wii Fit balance board and extending the both usefulness and value of the product to the user.

There is now a growing collection of high-profile examples of physical products that generate data, and use that data in innovative ways to provide extra value to its owner.

Nike+

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For the benefit of anyone living under a rock for the last two years, Nike+ is a technology solution that features a sensor embedded in Nike running shoes which collects data about a runner’s performance, including distance and pace.

The data is sent to a receiving device, such as an iPod, Amp+ watch, or Sportband, and instant feedback is relayed back to the user visually or via voice prompts.

The second part of the service kicks in when the run is over and the data is transferred via iTunes to Nikeplus.com. At Nikeplus.com your run data is used to provide a range of services to runners, including performance graphing, run tracking, goal setting, and community challenges.

Fiat ecoDrive

Fiat cars featuring the new ecoDrive technology collect data about your driving habits, which can by transferred by USB to your PC.

An application then analyzes your driving technique and gives you an ecoIndex score, as well as pointing out specific areas for improvement and tutorials to help you improve. Challenges and community features extend the experience even further.

This product was developed in partnership with Microsoft and my colleagues here at AKQA London.

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Wattson

DIY Kyoto’s Wattson collects data about electricity usage throughout your house, and gives you instant feedback on your spend as well as long-term graphing.

Like Nike+ and ecoDrive, community features are expected in the future, allowing people to compare their consumption and swap tips.

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Sniftag

Sniftag is an RFID-enabled accelerometer, which uniquely identifies your pet, tracks his activity, and broadcasts his presence to other SNIF Tag enabled dogs. Community features let dog-owners put names to the faces in the park. It’s Nike+ for dogs.

Sniftag_ The Internet of Things includes pets too » *supercollider.jpg

Botanicalls

Take a moisture-sensor, an RFID chip, and a network connection and what do you get?

Botanicalls, self-monitoring plants that give you a call or sent you a tweet on Twitter when they need a drink.

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Botanicalls » Classic.jpg

What’s next?

The next few years are going to see the release of a slew of products that generate data about themselves and their users, and through that data new services will be created that unlock a whole range of additional value around the product, creating significant competitive advantage for the companies that do it first, and do it right.

I was content to think this was a good thing, but Russell Davies’s thought-provoking probing of this new space on his “meet the new schtick” post questions whether it might be a potential threat to agencies:

The point I’m groping towards is that as objects informationalise communication channels are getting built in. And there are ways of doing this that are mass, cheap and easy. Printing. Paper. Ink. RFID. And cleverer phones will be the perfect things to interact with these clever objects. This is what advertising and marketing and media people really need to get afeared by. All this web stuff is going to look like a picnic compared to the horrors that will be dealt to the agency and media businesses when every product has a communications channel built right in. And I suspect it’s a channel that most brand-owners will feel a lot more comfortable with. Marketing/advertising was always a necessary evil for most businesses. And Something bolted onto the culture. And they’ve never liked ITV. And having to do all this social networking stuff gives most of them the willies. But integrating communication and information into the product is something they can get behind quickly and easily.

Russell’s as digitally savvy as they come, so this isn’t protectionism talking. But still, I can’t help but think whether you’d classify this as an opportunity or risk depends on what you think the role of an agency should be. If your limit your definition of a marketing agency’s scope to advertising, then yeah, you’re bricking yourself right now.

However it already seems like as an industry, marketing agencies are starting to shift to focusing less on building awareness, and focusing more on building value. We’re experimenting with creating products, creating different forms of entertainment, brand experiences, creating culture around products, creating communities around brands, connecting brands and their consumers and doing all sort of fun things. For me, all this is way, way more exciting than making a TV ad. And we’re just getting started.

These digitally enabled products are producing lots of data, that now lets us (brands and agencies) do lots of interesting things with that data. That data powers communities and services that never existed before, and that are blurring the definitions of marketing and transforming categories.

I suppose the idea that products have communication channels is a risk for media owners, but I don’t think for agencies. Modern businesses are built on the idea that you focus on your core competencies, and leave the rest to specialists. I’d argue that the fragmentation and exploding possibilities in marketing actually make it harder to try and pull it all in-house, not easier. Your competitors could choose from a whole range of nimble boutiques and powerhouse specialists that are pushing the edges of what’s possible with data, networks and culture and eat your business alive. Especially when those companies are not just producing messaging, but adding huge swathes of value around your competitors product range.

Yes, some ATL agencies that can’t pull a Goodby, Silverstein and retool to become great in the post-ad era are going to die. But that was going to happen anyway, and is simply just an evolution rather than a death. Something new is being born from those ashes.

We need to accept and in fact embrace a different role for the agency. We’re not about making ads. We’re about co-creating culture around brands and products. And enhancing the value of those brands and products to the people that own them. And there’s a billion different ways to do that.

I think where it’s going to get really messy is in the past you had brand managers and CMOs working with agency peeps. It was a pretty clear alignment. Digital has already made things messier, as in many organizations you now have IT with a seat at the table as well. Now you are going to have the product division, the community and customer advocacy team (owning blogs, some social media, and a large part of CRM 2.0), as well as the product marketing team and IT all needing to work together and with agencies. And agencies are going to have to be involved much more deeply at the beginning of product conception all the way through realization for their full value to be realized. And that’s possibly the next massive change to come, and has huge implications.

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