Archive for the 'Uncategorized' Category

Platforms or Campaigns? Both. (AKA a platform-centric campaign model)

There’s been a lot of debate in recent weeks about whether marketers should be focusing on campaigns or platforms online. If I had to pick, I’d pick platforms. However, the good news is it’s not a zero sum scenario.

The benefits of platforms — scalable growth vs one-off activity, basis for long-term relationships, and depth of interaction and connection with the brand to name a few — mean that they open up massive opportunity for long-term marketing success.

However for platforms to reach their potential, they can still use the galvanizing force of campaigns to build awareness and activate the community. What changes is the campaign model. The nature of the platforms offer up amazing possibilities for activating the platforms themselves while still communicating brand values through the nature of that activation.

Here’s three examples of that approach in action:

Example #1 - Nike+ Men vs Women

From a marketer’s perspective, the most famous brand platform on the web is still Nike+. So it’s a very good place to start when talking about campaigns vs platforms.

The platform is obviously central to Nike+. Nikeplus.com lives at the heart of the product, providing the statistical richness, community connection, personal goals and group challenges that have made it such a compelling example of what the future of marketing might look like.

However, Nike+ “Men vs Women” is a great example of how campaigns and platforms are not exclusive, but rather complementary.

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Men vs Women was an actual challenge on the Nike+ community, but one made larger than life by an integrated campaign including OLM, print, outdoor and even an athlete-laden TVC featuring the likes of Roger Federer and Fernando Torres.

With Men vs Women, Nike was able to excite and engage their existing platform community, while elevating and hero community features and real activity into their product and brand communications.

The platform lives at the heart, but the campaign activates it.

Example #2 - McDonalds McWorld x Star Wars

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In 2008 McDonald’s launched their McWorld virtual world.

Your experience with virtual worlds may be the boom and bust of Second Life, but virtual worlds are absolutely massive with kids today. And McDonald’s saw a real opportunity to build not just a HappyMeal.com microsite, but a true platform.

Although anyone can join HappyMeal.com and play in the virtual world, McDonald’s smartly tied it’s offline marketing to it’s online platform. For every new Happy Meal promotion, a code is provided along with the physical toy that traditionally comes with the Happy Meal. These codes unlock special items or areas in the Virtual World.

For example, when McDonald’s launched their Clone Wars Happy Meal toys, those toys then unlocked a Star Wars section in the Virtual World, with Jedi quests and exclusive Jedi characters.

This integration with their offline campaigns helps keep the platform fresh with topical content, as well as helps drive membership in the platform itself.

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Example #3 - Skittles “Mob the Rainbow”

The first two examples are of brands activating around their own platforms. This time let’s use an example of a brand using a 3rd party platform for campaign activation.

Skittles is one of the biggest brands on the web, with over 3.6 million fans. With their Mob the Rainbow social campaign, they’ve come with up an innovative way of harnessing those fans into a campaign force, social media Flash mob style.

The idea is their “mob” of fans are given fun and wacky tasks to compete together. And in doing so, Skittles is not only going to engage their fans with their brand, but create lots of opportunities for that activity to end up in their fans Activity Feeds or even drive word of mouth, helping build brand affinity and their fan base further.

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A new model of platform-centric campaigns

The above examples show how we can still do campaigns online, but by centering around these platforms, we can at once both express and fulfill a value proposition. e.g. if you get Nike+ you can participate in fun challenges to help you get fit. If you play in McWorld, buying a Star Wars Happy Meal unlocks exclusive Jedi action just for you.

In the offline / broadcast world, advertising can only express a value proposition and it’s often quite illusory and intangible (use this body spray, get a beautiful girl…not). In the online world, we can create these platforms and communities, and use campaigns to activate them and provide real value (get fit, play exclusive games).

The benefit of these campaigns is they are not just driving brand awareness, they are activating their existing platform communities and providing new value to them, as well as driving further membership, creating long-term value for the brand.

We start to then move away from building bespoke campaign experiences every time, which require constant traffic driving for no long-term benefit:

Campaign > Microsite model

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To campaigns that feed and build equity in a platform, helping grow a long-term user-base while activating and providing value to the existing audience:

Campaign > Platform model

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In this respect we can often end up with the platform living at the core of the marketing effort, with brand and activation layers surrounding it, but refreshing over time.

This is obviously a simplification, there are lots of scenarios where microsites or one-off destination support will still be the right choice for a campaign, or where we aren’t looking to activate around brand platforms.

But as a way of looking past using digital media as simply another broadcast channel to support a brand messaging campaign, and towards using the unique interactive properties of the web to engage and provide value to customers and brand fans over a long-term period, this is a type of campaign and marketing model I think we will start seeing a lot more of in the coming years.

Brand iPhone apps: benchmarks for success

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“My iPhone app has had 200,000 downloads — is that good?”

By all accounts the long heralded “Year of Mobile” is finally upon us, and it’s raining apps. IDC is predicting the iPhone will have 300,000 apps by the end of 2010, and Android will rise to 50-75,000.

And we can count on brands to help fuel a lot of the growth and hype. Just in the last few months we’ve seen app releases from Van Cleef & Arpels, Piaget, Gucci, Hilton, Polo Rugby, Jack Daniels, Weber, Audabon, Jaeger-LeCoultre, Discovery, Time Out, Stella Artois and more. The iPhone bandwagon is picking up speed, and all the big brands are hopping on board.

This is not without merit either. Admob survey results have 70% of respondents say that they’ve downloaded a branded app already, and 60% said they’d be interested in doing so.

So for all this activity, how do we know what success looks like?

This post is a first shot at exploring the short and long answers to that question, by addressing the following:

  • Context and mitigating factors: Like any other metric, measuring iPhone apps “success” is relative and depends on the context. What kind of app do you have? Who are you targeting? How have you promoted the app?
  • Metrics: Just as microsites are not all about pageviews, iPhone apps are not all about downloads. Besides star ratings, sales and re-usage rates are going to become increasingly important metrics for brands.
  • Benchmarks: Understanding that context makes benchmarking problematic, it’s still good to have some guidance. I’ve tried to find examples for each type of metric where possible to help give some idea of what to shoot for and what constitutes success for your effort.

To frame all that, let’s look through the eyes of the metrics, starting with the stat most brands are currently referencing when referring to success: downloads.

Downloads

People like a big, simple number, and one most akin to traditional forms of measurement, so it’s no surprise that downloads is what we’ve collectively defaulted to. Here’s the collected downloads to date for all the brand apps I could find who’ve publicly reported figures.

Category Brand   App   Downloads
Entertainment Audi A4 Driving Challenge 3,500,000
Utility Bank of America Mobile Banking 3,000,000
Entertainment Barclaycard Waterslide 9,800,000
Utility Charmin Sit or Squat 400,000
Utility Chipotle Mobile Ordering 250,000
Entertainment Coca Cola Magic Bottle 500,000
Entertainment Coca Cola Spin the Bottle 870,000
Entertainment Coleman Creepy Campfire tales 12,000
Entertainment Coleman Latern 80,000
Utility Dunkin Donuts Dunkin’ Run 25,000
Utility eBay Marketplace 4,600,000
Utility IBM/Amex U.S. Open 450,000
Brand Experience Jaeger-LeCoultre Jaeger-LeCoultre 100,000
Entertainment Lions Gate Crank: Stun-O-Matic 2,000,000
Utility North Face Snow Report 2008 100,000
Utility North Face Snow Report 2009 300,000
Utility Pizza Hut Ordering 100,000
Utility REI Snow Report 54,000
Utility Stanley Works Level 400,000
Entertainment Universal Pictures Bruno 250,000
Entertainment vitaminwater Sound Lab 250,000
Utility Zipcar Zipcar App 170,000
Entertainment Zippo Lighter 6,000,000

Now here’s the caveat — while you can use these types of numbers as guidance for what success looks like, when comparing with your own app make sure you keep the following in mind:

  • Promotion
    Promotion makes a huge difference to the success of an app. You simply can’t compare downloads without factoring in the investment in promotional support and media.

    Nearly all of the most popular apps have received support, often through traditional channels including PR and brand websites, but the key is that this is usually supplemented with a significant mobile media buy through a network such as the Google-owned Admob.

    The effect of these media buys can’t be underestimated, due to the compound effect you receive from pushing an app into the top 50 listing, where over 40% of iPhone users find new apps from. Even just pushing it higher within a section listing has huge implications to your overall total.

    As an example, Sherwin-Williams was able to push their app from number 70 to number 18 in the utility section through advertising, resulting in a 500% increase in downloads.

  • Availability
    Not every app is available worldwide. But the benefit of localizing and making the app available in global app stores is huge, as even the smaller countries will contribute downloads to your sum on a daily basis, and taken in aggregate over the course of the year it really adds up.

  • Differing objectives
    Is a brand utility used every day worth more than a branded game played once or twice then deleted? You simply can’t compare the two directly, they have fundamentally different objectives.

    Despite that, many times marketers are still reporting downloads as the key success measure about the success of a brand utility instead of frequency of use, increases in brand loyalty or affinity, or other more relevant metrics (more on this later).

    As with any marketing activity, it’s key that metrics are selected and prioritized that are the closest aligned with our objectives.

  • Counting updates in downloads figure
    I think most agencies and brands are using third-party reporting software, but if you are using Apple’s own report out of the box it’s not at all clear that Updates and Downloads need to be manually filtered. There’s a binary code in one of the columns that distinguishes between the two, if you don’t sort against that, you’ll count Updates in your Downloads figure, which could inflate your total downloads stat by a factor or 2 or 3, a huge difference.

  • Duration
    Stats really accumulate over time for a popular app, and there is some advantage from having launched in the app store when there was 1k apps rather than 100k competing for attention. For example, Bank of America’s mobile banking and ATM finder app lanched in July 2008 as one of the first ever branded apps. By February they were up to 2 million downloads, and then in September they were reporting 3 million.
  • Free apps are downloaded 7x more often than paid apps
    Most brand apps thus far have been free, notable exceptions being Kraft’s very successful 99 cent iFood app. According to Pinch Media’s research, the average number of downloads for a paid app is 9,300, compared to about 71,000 for the average free application.

Beyond the need to segment between brand utility and entertainment apps such as games, possibly the most important overarching point to make about downloads is that the long-tail is all important.

Stats vary, but it’s clear that like most media landscapes, there is a small number of blockbusters and a much larger set of apps who are ignored entirely. Appsfire has a nice graph that makes the point:

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According to their data, only 20,000 of the 100,000 apps in the app store are being used at all, and 80% barely have any active users.

It’s very much a situation of “the rich get richer” in the App Store, as 60% of iPhone users find new apps by browsing the lists of Most Popular apps. So if your initial promotional blast gets you into the top 25 downloaded apps, you are much more likely to build massive compound downloads from that point on. If you never make it in that list, you will never see anywhere near comparable success.

In other data, Pinch Media reports that “the top 10% of paid applications average nearly 75,000 downloads. The second 10% of applications fell to a mere 9,232, slightly less than the overall average cited above. The third 10% fell by more than half that, to 3,849. A full 50% of all paid applications have an average download of less than 1,000.”

The average number of downloads for an app is a mere 25,000. Still, this is better than Facebook apps by a fair margin, where there are a few superstar apps with millions of users, but the majority of Facebook apps have less than 100 users.

Star rating

Star ratings are public, which means we have a much richer data set than downloads to play with here. And Johnny Makkar from Attention Digital has put together a comprehensive compilation of over 200 star ratings from branded iPhones application as a Google spreadsheet.

In Johnny’s summary of the star ratings, he notes that out of the 200 apps listed, only 15 have a rating of 4 stars or better.

That’s a pretty dismal stat. However if it’s any consolation, Neil Perkin and Seth Godin have talked recently about the problem with using starring systems as a reliable form of measurement, a lot of which comes down to the motivations people have for applying a star ranking in the first place, and the resulting polarization of results. Anecdotally I have a feeling that brands seem to be especially punished by this phenomenon, possibly because the expectations may be higher, or maybe people just don’t like the brands and see it as an opportunity to vent.

Re-usage + interaction rate

“Although novelty apps have had the most downloads, research shows, use of them fades quickly. “You play with it a few times, show it off in a bar, then you don’t use it much,” said Raven Zachary, president of Small Society, an app maker in Portland, Ore.”

This is the biggest problem with using downloads as the key stat. It’s up-weighted in favour of novelty apps, and gives no consideration to the biggest white elephant in the iPhone room: most apps that are downloaded are rarely used again.

“We think 100 engaged consumers are much more important than 1,000 downloads,” Ed Kaczmarek, director of innovation for Kraft Foods.

The North Face Snow Report app has been downloaded 300,000 times to date, but the more important stat may be that they report people are using it multiple times a day. Building a brand utility that becomes that valued by a customer has value outweighed the sheer impressions generated alone.

Achieving this type of usage is no mean feat though. AdMob usage stats from their universe of 2,239 apps indicates very few apps have a large active user base:

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Pinch Media stats indicated that only 20% of people returned to a free app after the first day of download. Worse, by day 30 only 5% of people are still using the app.

My prediction is that re-usage becomes a benchmark at least equal in importance to downloads, especially in the case of brand utilities. This is stat is somewhat analogous to the “time spent” metric that has been more common in microsite reporting in recent years, but unlike that metric which can be skewed by people who have left their browser open or are simply lost in your site looking for something, whether someone comes back to your app time and time again is a pretty good indicator as to whether they actually like it and are having a good brand experience.

Though again, if you are developing a novelty app that’s promoting say a movie launch, maybe you don’t care about this metric very much at all, and would be happier with more downloads and less frequent usage than the reverse. It’s definitely case dependent.

Sales from the app

Mobile commerce is still far from commonplace, but remember that eCommerce was in that position a decade ago and is now a juggernaut.

eBay has reported that it’s app has resulted in $400 million of sales through the eBay marketplace. The question is whether these purchases would’ve happened anyway, and it would be interesting to see whether the app has resulted in an incremental uplift in eBay sales. Regardless, it’s clear eBay has opened up an important new channel for their customers.

The other reference of note is back in August Pizza Hut reported $1m in sales from 100,000 downloads of their iPhone app in just the first two weeks of release.

Sales of the app

Kraft was one of the first brands to test the idea of not just providing a brand utility as added value to the consumer, but to actually charge for it as well. Their $0.99 iFood Assistant app featuring recipes and tips and has spent most of the year in the top 100 apps chart, with Brandweek sources estimating the number of downloads to be in the seven-figure range. Weber’s seen the opportunity and is now upping the ante with their $4.99 On the Grill recipe app.

With the introduction of micropayments from within iPhone apps in 2010, in-application purchases of content is also a trend to look out for. In one recent example, in two weeks the vitaminwater Sound Lab application converted more than 64,000 downloads of 50 Cent’s latest single “Baby By Me.”

Other metrics

Although Downloads, Star Ratings, Frequency of Use, and Sales are the most common ways of measuring success of a branded app, there are other benefits to brands that can be achieved and measured.

A few examples:

  • Audi claims their A4 Driving Challenge game has resulted in about half a million referrals to the A4’s iPhone Web site.
  • Kraft says that 90% of people who use the app also go on to register at kraftfoods.com. The app is also helping Kraft reach men. “A strong percentage of iFood Assistant users are men,” Kraft spokesman Basel Maglaris says. “We’re appealing to a broader base of consumers than our traditional audience (of) women.”
  • Lion Gate’s Stun-O-Matic app to promote its new action movie “Crank: High Voltage,” generated 800,000 trailer views from 2 million downloads of the iPhone app.
  • REI has looked at their Snow Report app’s detailed usage and notes that “Over time this has translated into 750,000 minutes spent using the application and with the REI brand top of mind”
  • The 9.8 million downloads of Barclaycard’s Waterslide game app have reportedly translated into 650,000 hours of brand engagement
  • Of the nearly 300,000 who downloaded the vitaminwater appliation in the first two weeks, users uploaded 1 million remixes to the companion site at 50soundlab.com, a very high engagement figure.

What about sponsorship?

A new model is emerging in the iPhone landscape, which is the sponsorship of applications as an alternative to launching brand-owned apps.

Some examples of this have been Sprite and Zoozbeat, Smirnoff’s 6 month sponsorship of Time Out, and Swatch Distill.

Is a download of a sponsored app worth the same as a download of a brand-owned app? I’d argue it’s not. Just like Red Bull with their brand-owned events, it’s a different level of value for a brand to own something rather than to sponsor it. But how do we define the difference?

Last thoughts

A few points of summation to leave you with:

  • Pick metrics that are aligned with your objectives
    Are you looking for awareness and campaign support? Downloads is probably your #1 objective. Are you looking to deepen your relationship with your customers and increase brand affinity? Re-usage of the app might be the best choice. Commerce? Sales.

    Other things to consider over and above sheer downloads…do your users like your app? Do they keep coming back to it? Is it shifting perceptions of your brand in a positive way? Is it driving sales? Figure out what’s important to you and measure that, don’t get too blinded by downloads alone.

  • Downloads are important, and you need promotional support to get them
    Reach is still important, so approach it like anything else — don’t release and pray, promote it. Even viral films get their initial seeding boost, and iPhone apps are no different. Nearly every successful app has a solid promotional strategy behind it.
  • Don’t take your ratings too personally
    Out of 200 brand apps, only 15 were rated four stars or more. Focus more on the actual qualitative feedback, look for ways to continually improve the value and UX of your app, and ultimately look at re-usage stats. If people keep coming back, there’s a good chance they like it.

  • Downloads without re-usage is a missed opportunity
    95% of apps aren’t being used after 30 days. Getting an iPhone app on a customer’s phone is a major opt-in invitation to what could be a long-term relationship channel. Unless you are deliberately looking to only support a one-off campaign, think about your apps as comms and engagement platforms, which should evolve and develop over time, continuing to add value. Get that strategy right, and you can in the 5% of apps that stay active after thirty days, and you’ll have a rich portal into your customers lives for months or years to come.

That’s it for now, if you have any more benchmarks or stats to add to the collection, or any thoughts on how to best approach setting and achieving your metrics, I’d love to hear from you in the comments!

Crowdsourcing cause marketing: Pepsi Refresh Everything, Chase Community Giving, and more

In October of last year I wrote about cause marketing driving sales growth, and agreed with Faris Yakob that marketing by doing good would be one of the most important trends of 2009.

2009 hasn’t disappointed, and one of the biggest sub-trends has been the mashing up of crowdsourcing with cause marketing. Pepsi has just taken that idea dialed it up to 11.

Pepsi Refresh Project - cause marketing instead of the Superbowl

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At first blush the Pepsi Refresh Project looks like familiar cause-marketing x cause-marketing territory. People submit and select community-based projects to receive funding from Pepsi. What’s new is the scale. Pepsi have allocated $20 million to fund these projects.

The Refresh Project will be the biggest and most ambitious cause marketing crowdsourcing initiative yet by far. And as a sign of just how much Pepsi believe in it as a brand statement and a primary marketing vehicle, they are doing it instead of doing a SuperBowl TV ad. This is the first time in 23 years they will not have a commercial in the SuperBowl, and instead of that big-bang 30-second spot, they are taking that production and media money and putting it into action, involving their target audience in the process.

Funding will be provided in tiers from $5k to $250k, allowing thousands of ideas to be funded across categories such as Arts and Culture and Neighbourhoods. Submissions and voting will roll throughout the year, for a solid 10 months.

It’s a huge bet, but in order for their Refresh Everything proposition to have legs it needs to be based on real action from the brand, and this is as big a commitment as they come. And instead of spending that money on one big moment, they are spreading it into a participatory experience that will last through the year, hopefully creating real and lasting impact in the world as a result.

Pepsi isn’t the first to have the idea of crowdsourced cause marketing, though they are committing to it on a much bigger scale. Here’s a few other examples of brands with similar ideas:

Chase Community Giving - $5m on Facebook

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Chase Community Giving launched in November with the premise “what happens when you put $5 million in the virtual hands of over 300 million Facebook users“? Starting with 500,000 charities, users vote in the top 100 that will receive $25k each, with one charity receiving a cool million. The genius of the idea is making the database that large, ensuring that every charity has the chance and motivation to rally their friends and supporters on Facebook to get involved.

And how are they doing? Round one of the voting has just finished, and they already at over 1 million fans on their Facebook page as well as over 2 million installs of their Facebook app. Their wall posts are also consistently getting over a thousand likes and hundreds of comments. Pretty amazing results for a big financial institution on Facebook.

Interestingly Chase give $100 million to charity a year already. Chase Community Giving is simply about giving people a chance to decide how that gets spent, and raising awareness of their charitable actions in the process. Smart marketing of an existing service.

American Express Members Project - crowdsourcing cause marketing pioneer

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American Express’ Members Project was the pioneer in crowdsourced cause marketing space. At the Members Project website, card holders could suggest projects to make a positive impact in the world, discuss them on a forum, and ultimately vote and decide which five projects would split $2.5 million in funding.

Although the project ran in 2007 and 2008, with the latter receiving over a thousand ideas and 200,000 votes, it wasn’t pursued for 2009, leaving the opportunity for Chase to step in and tweak the concept, taking it to another level using Facebook.

Target Bullseye Gives - original crowdsourcing cause marketing on Facebook

Chase wasn’t the first brand to use Facebook for crowdsourcing cause marketing either. Target’s Bullseye Gives campaign invited Facebook users to decide how to divide up $3 million amongst 10 selected charities, allocated by percentage of votes those charities received.

The campaign resulted in 97,000 new Facebook fans for Target, a daily page view increase of 4,800%, 167k users voting and 3,000 wall posts.

Google Project 10^100

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Google Project 10^100 is a “call for ideas to change the world by helping as many people as possible”. It’s a perfect example of the democratising power of the internet, to allow anybody to put an idea forward and have a chance for a company with the clout, brainpower and resources of Google to bring it to life.

The power and reputation of the Google brand is enormous, as is their reach, and the response was overwhelming: 154,000 submissions from 172 countries.

After a long delay while they sifted through the much-greater than anticipated number of entries, Google chose the finalists, the public voted, and soon we can expect to hear which projects are receiving funding from Google to become real. Check out the 16 shortlisted ideas.

Fad or trend?

So, is this a fad? Or do people really care about their world and want their brands to play a bigger role in doing good in it? Maybe I’m an optimist, but I’m trending towards the latter and would agree with Contagious that we’re witnessing the evolution of “Goodvertising“.

We’re in a new era of transparency, where every day there are new ways to see whether we are making the “right” brand choices based on a whole matrix of factors, from customer satisfaction to ethical sourcing to environmental impact to contribution back to society. These are now key factors to brand image, and in some categories serve as a real differentiator. Companies will need to innovate across this entire spectrum in order to stay one step ahead of their competition in the 2010’s.

Ninety Red Bull events | Part 2: The Lessons

In my last post “Ninety Red Bull Events | Part 1: The List” I catalogued ninety individual Red Bull brand-owned events, attempting to use the list to demonstrate a few points about the scale, longevity, and depth that Red Bull’s strategy and success in integrating into youth and action sports culture is based around.

In this post I’m going to distill some of the lessons from diving deeper into that list, with the aim of provides something of a case study in how to build a dominant youth brand based on an authentic influencer strategy, focusing on investing in value creation over the long-term and earning media from that investment.

Creating vs sponsoring

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After sponsoring a handful of existing events early in the brand’s history, Red Bull made a strategic decision to create their own events and have followed this direction consistently ever since.

This is a hugely important differentiator for them, and sets them a league apart from sponsor brands
:

  1. Early investment becomes equity
    As a sponsor brand, the more important and popular the event becomes, the more it costs. However Red Bull’s initial investment in creating the event quickly starts paying compound interest, and as the event grows in stature they reap all of the rewards while costing them only the maintenance of re-running the event.

  2. Sole-branding
    Most big events have their platinum, gold and silver sponsors. How much are brands really getting out of these sponsorships? And if you want to distinguish your brand by putting your name on the event, be prepared to shell out mega bucks. Red Bull on the other hand is the title sponsor for every one of these ninety events, and their branding is ubiquitous and seamlessly integrated into the event rather than tacked on and diluted amongst a hundred other sponsors. There is no question who is putting on the event and responsible for bringing it to everyone and making it happen.

  3. Authenticity and credibility
    For me there is a big difference with a brand simply paying to have their logo attached to something, and with a brand who puts their energy, resources, and creativity to work in bringing something to life themselves, even if it is of course delivered behind the scenes by a host of event and activation agencies. There’s a different level of commitment involved, and a different type of authenticity and credibility is conferred to the brand as a result. Successful creation signals commitment to and deep understanding of the space, whereas anyone can pay to logo-ize something. I’m not saying sponsorship is always a bad thing by any stretch, but I’d argue it definitely lacks the same resonance with the audience.

  4. Underground up
    There is something powerful about how so many of these Red Bull events started out small and local, and have grown to be big and hugely important and influential amongst the athletes and their fans. Athletes themselves say voluntarily that many of these events are as important or second only to the X-Games in stature and importance to their career. This is huge for authenticity with their target. Red Bull has grown up with it’s audience, and them with it.

  5. Control
    Last point on creation vs sponsorship is about control. Namely, when you own the event, you do what you want with it. You control the promotion, the PR, the messaging, the branding, when it happens, where it happens, who’s involved. Everything. Even as a long-term sponsor of an event, you are ultimately at the mercy of the event’s owners and along for the ride.

Longevity

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Many brands flit from campaign to campaign, with their event activation a tacked on component that is rarely addressed consistently. Getting commitment to ongoing events from a brand can be near impossible.

Red Bull is fundamentally different in this regard. They create experiences that generate value for the brand and then they build equity in them consistently over time, just as most brands would do with important product innovations and sub-brands.

This is hugely cost effective compared to reinventing the wheel every year, and it ensures the brand becomes fundamentally woven into the lives of the athletes and influential consumers they wish to reach, as Red Bull is guaranteed to be part of their year, every year. Plus the audience often scales in size annually. Flugtag and Red Bull Soap Box race are now yearly highlights for many consumers, reaching in-person audiences of hundreds of thousand of people in many cities. In Brazil over one million people turned up for the Red Bull Air Race.

From the list below you can see sponsorship of some events such as Flugtag reaching back all the way to 1991, but the vast majority of the events they’ve created over the years are still ongoing, year after year.

Depth and breadth

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Another key differentiator with Red Bull is the incredible effort they have gone to in order to “own” action sports and become embedded in youth culture across the board. They have quite literally gone after every action sport you can think of, and in a number of cases essentially created their own sports. They’ve since started attacking music and art with the same vigour.

Where most brands are happy to tack on their logo to a handful of events in a year and call it a sponsorship strategy, Red Bull is literally ubiquitous. In many cases they are absolutely essential to the vitality of the sports they sponsor.

Use creativity to reinforce the brand and create cut-through

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Looking down the list, another thing becomes immediately clear — all of the events sound awesome.

“Last Man Standing”. “Down and Dirty”. “Exodus”. “Chopper Assault”. “City Rage”. “Heavy Metal”.

Red Bull have used crazy sounding and subversive names to build excitement around events before you’ve even heard of them to and to indelibly stamp them as “Red Bull”.

Additionally, Red Bull seek out and create a sense of drama and the spectacular with each event to rival anything Evel Knieval could’ve ever imagined.

Downhill bike racing through Rio’s most notorious barrios? Wakeboarding in the dark in a flooded mine? Motocross duelling in bullrings? Roller derby on ice skates? Red Bull has made it their mission to bring barely imaginable experiences into existence, and give them all the spectacle and pomp of a “real” sport. And then to do it again, year after year.

Create shareable content and earn your media

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How can Red Bull possibly afford all this? Well, they do the opposite thing most brands do. Most brands spend a tiny bit on content, and then 10x as much on media to try and spread that content as far as possible, because people aren’t really that interested in what they are saying so they have to get it in front of eyeballs by force. Which of course then diminishes the value of reaching those people, given they would rather you weren’t.

Red Bull was doing earned media before it was a buzzword. They invest in unique, compelling experiences, and in the creation of content from those experiences. They get a significant amount of very deep and powerful brand interaction at the actual experiences themselves, both from participants and spectators. And then through a combination of PR, word of mouth, and pull media channels they get an absolute ton of exposure of their content. And through platforms like their popular Facebook page, content-rich website, Red Bulletin, and a legion of popular microsites and brand communities like FMXWorld, Red Bull can legitimately claim to be a media brand in its own right at a time when most brands are still talking about the idea.

The reason Red Bull is so exciting as a brand and a case study to so many is they’ve flipped the traditional advertising model on it’s head. They invest most of their budget in experiences, content and media assets, and allocate comparably little to actual media itself. They trust if they build cool things, people will seek it out and talk about it, and they are right.

From a Brandweek article from 2001:

In the antithesis of any major’s marketing plan, Red Bull buys traditional advertising last. Only when a market is deemed mature does the company begin a media push. The idea is to reinforce, not introduce, the brand. “Media is not a tool that we use to establish the market,” said vp-marketing David Rohdy. “It is a critical part. It’s just later in the development.”

The brand spent $100 million in the U.S. last year, according to the company Measured media spending was only $18.9 million last year, up from $9 million in 1999, per Competitive Media Reporting.

In a way their model is to first build targeted, ubiquitous relevance rather than broad mass awareness. They don’t blast out, they focus deep and then bubble up. And the latter approach gives them a much stronger and longer-lasting foundation for their activity, and costs them less. Paid media fits into the mix later to solidify the position, but it’s an enhancer rather than the foundation.

Mix global platforms and local activation

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Red Bull is looking for the ultimate blend of local relevance and cost-effective impact. So they have a chaotic but effective mix of global platforms such as Flugtag and Air Race and tens of locally focused events. Many events start out locally and then get rolled out across regions as the template is perfected.

Living and creating with your audiences

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I think I got this insight out of one of the many great Mobile Youth presentations on Red Bull. Basically the point is everything Red Bull do is about creating and living with their audience, rather than messaging at them.

What else?

I think you can probably tell from this post and the preceding list that I’m a massive fan of Red Bull’s strategy. It’s unique, it’s effective, and it has a lot to say about where the next generation of marketing is heading. Would love to hear what other lessons you’ve taken from Red Bull’s approach, and what other brands you think are doing this right.

Great additional references:

Ninety Red Bull events | Part 1: The Mega-List

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There are few brands that can offer more lessons in how to approach the next generation of marketing than Red Bull. Focusing their strategy on earned media, cultural integration and value creation, Red Bull’s approach is pioneering, and a template that many brands would love to follow.

However it’s also proven a difficult strategy to replicate, specifically because just how different it is from the traditional marketing model. It’s definitely not just about sponsoring a couple of youth events and calling it a day. The scale of Red Bull’s commitment to non-traditional marketing is unprecedented. As far back as a decade ago, Red Bull was spending more than 80% of their significant marketing budget on non-measured media. That’s completely inverse to the traditional marketing formula of focusing on packaged communication messages and the broadcast media to spread them.

Core to Red Bull’s success has been their unique strategy of focusing on brand-owned events. It struck me that one of the best ways to make the point about what it takes to seriously succeed at their level and at this game was to show the scale they are operating on. To this end I’ve gone about finding every Red Bull event I could, as well as how long they were run. So far I’ve got ninety, and this is far from a complete list. Note also this list does not include team and individual sponsorships, of which there are many.

I think the list makes some self-evident points, including the incredible breadth and depth of these events, the creativity that infuses them, and the admirable long-term commitment and focus Red Bull has shown in sustaining these events as using them as a platform for all of their marketing activity. However in part II, we’ll take a more in-depth look at lessons from Red Bull’s success with these events. It would be great to hear your thoughts as well.

Action Sports - Events

Sport Event   Start   End
Adventure racing Red Bull X-Alps 2003 Ongoing
Air Racing Red Bull Air Race 2003 Ongoing
BMX Red Bull Empire of Dirt 2007 2008
BMX Red Bull Elevation 2005 2008
BMX Red Bull Down and Dirty 2007 Ongoing
Breakdancing Red Bull BC One 2004 Ongoing
Cliff diving Red Bull Cliff Diving World Series 2008 2009
Cricket Red Bull QuickHit 2009 Ongoing
Downhill biking Red Bull Desafio no Morro 2009 Ongoing
Downhill biking Red Bull Road Rage 2009 Ongoing
Drifting Red Bull Drifting World Championships 2008 Ongoing
Enduro Red Bull Last Man Standing 2005 2007
Enduro Red Bull City Scramble 2009 Ongoing
Football, Streetstyle Red Bull Futbol de Calle (Streetstyle) 2007 Ongoing
Free-skiing Red Bull White Rush 2001 2005
Freestyle Motocross (FMX) Red Bull Ride to the Hills 2005 Ongoing
Freestyle Motocross (FMX) Red Bull X-Fighters 2001 Ongoing
Freestyle running Red Bull Art of Motion 2007 Ongoing
Hanggliding Red Bull Speed Run 2008 Ongoing
Helicopter Red Bull Chopper Assault 2009 Ongoing
Ice hockey Red Bull Open Ice 2009 Ongoing
Ice-skating Red Bull Crashed Ice 2003 Ongoing
Kayaking Red Bull Divide and Conquer 2004 2005
Kiteboarding Red Bull Kite Punks 2007 2008
Motocross Red Bull Jams 2008 Ongoing
Motocross Red Bull Romaniacs 2004 Ongoing
MotoGP Red Bull U.S. Grand Prix 2005 Ongoing
MotoGP Red Bull Rookies Cup 2007 Ongoing
Mountain Biking Red Bull Exodus 2009 Ongoing
Mountain biking Red Bull Stumps, Clumps and Jumps 2001 Ongoing
Mountain Biking Red Bull Rampage 2001-2004, 2008 Ongoing
Mountain biking Red Bull Mountain Mayhem 1998 2002
Off-road biking Red Bull Hare Scramble 2005 Ongoing
Para-skiing Red Bull Blade Raid 2008 2008
Parkour Red Bull City Rage 2006 2006
Rally Red Bull Klunker Car Rally 2007 2009
Relay, marathon x-sport Red Bull Dolomitenmann 1997 Ongoing
Skateboarding Red Bull Stairway to Hell 2007 2007
Skateboarding Red Bull All Access 2005 Ongoing
Skateboarding MannyMania 2007 Ongoing
Skiing Red Bull Cold Rush 2007 Ongoing
Skiing Red Bull Snow Thrill 1998 Ongoing
Snowboarding Red Bull Snowscrapers 2009 Ongoing
Snowboarding Red Bull Rail Jam 2007 Ongoing
Snowboarding Red Bull Gap Session 2006 Ongoing
Snowboarding Red Bull Heavy Metal 2002 2004
Snow Kayaking Red Bull Snow Kajak 2008 Ongoing
Snowmobile Red Bull Fuel and the Fury 2002 2006
Soapbox Racing Red Bull Soapbox 2000 2009
Surfing Red Bull Riders Cup 2007 Ongoing
Surfing Red Bull Rivals 2009 Ongoing
Surfing Red Bull Junior Surf Masters 2008 Ongoing
Surfing Red Bull Riders Cup 2007 Ongoing
Surfing Red Bull Rising 2007 Ongoing
Surfing Red Bull Big Wave Africa 1999 2008
Surfing Red Bull Night Riders 2007 Ongoing
Various Red Bull First Person 2008 Ongoing
Various Red Bull Vegas Am Jam 2003 Ongoing
Wakeboarding Red Bull Blackout 2007 2007
Wakeboarding Red Bull Upstream 2008 Ongoing
Wakeboarding Red Bull Wake the Line 2008 Ongoing
Wakeboarding Red Bull Depth Charge 2002 2002
Wakeboarding Red Bull Wake Lab 2008 Ongoing

Art, music and culture

Area Activity   Start date   End date
Art Red Bull Art of Can 2001 Ongoing
Art Red Bull Artbeat 2005 2006
Art Red Bull 381 Projects 2009 Ongoing
Art Rooms of Red Bull 2009 Ongoing
Art ChinaShop Magazine 2008 Ongoing
Music Red Bull Can Make Music 2008 2008
Music Red Bull Big Bang 2008 2008
Music Red Bull Bedroom Jam 2007 Ongoing
Music Red Bull Music Academy 1998 Ongoing
Music Red Bull Records 2008 Ongoing
Music Red Bull Beat Riders 2004 Ongoing
Music Red Bull Soundclash 2007 Ongoing
Music Red Bull Big Tune 2007 Ongoing
Music Red Bull Masters of Remix 2009 Ongoing
Music Red Bull Thre3 Style 2009 Ongoing
Music Red Bull Ascension 2003 2006
Music Red Bull Artsehcro 2005 2005
Music Batalla de los Gallos 2005 Ongoing
Music Red Bull EmSee 2009 Ongoing
Music Red Bull 45S 2009 Ongoing
Music Red Bull Studio Live 2002 Ongoing
Music Red Bull On the Move 2008 2008
Misc Red Bull Paper Wings 2006 Ongoing
Misc Red Bull Flugtag 1991 Ongoing
Photography Red Bull Illume 2006 Ongoing
Photography Red Bull 5Pics 2008 Ongoing
Writing Red Bull Tall Story 2007 2007

Next up is Part II: The Lessons from Ninety Red Bull Events.

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Brain food | 2009-08-23

My goal on this blog is to provide original insight and analysis. I don’t want to just post links, that’s what my Twitter feed is for.

That said, as a voracious consumer of RSS feeds (it’s that little sub-dermal chip connected directly to my brain stem that does it) I’ve been wondering if it might be useful to curate the most interesting things I find on a semi-regular basis, so more people get to hear about them.

So here’s the first edition for your consideration. Definitely let me know if it’s useful or not, and if so I’ll keep at it in addition to my usual but less frequent long-form posts.

Smart.fm: Experience design process by Adaptive Path

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Adaptive Path is one of those impressive companies that absolutely lives on the edge of what they do, which is in this case is Experience Design.

Whenever a company like that, whether it’s Apple, or Pixar, or IDEO or whomever, opens up about their processes and gives you a look at how they do what they do best, it’s definitely worth a look.

This is especially true as marketing moves away from simply messaging and towards experiences and engagements, you’d be hard pressed to find a better company to crib notes from.

Smart.fm experience design at Adaptive Path

GM ‘The Lab’ blog + Universal Music Tumblr

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Two of the key themes of the Business 2.0 era are transparency and connection. It’s fascinating seeing how companies are experimenting with technologies like blogs, micro-blogs and Facebook to bring people closer to their business in new and inventive ways, and how they are becoming more open and transparent in the process.

Two new examples on my radar this week are GM’s “The Lab” and Universal Music’s Tumblr.

As PSFK notes, GM’s The Lab blog is fascinating because it opens up the transportation design process, something that has traditionally been kept tightly under wraps. The reaction from auto fans says it all — this post on the Bare Necessity Car has 260 comments!

Separately, the Universal Music Tumblr is interesting to me because Tumblr is so the complete opposite of what brand communication used to be about. Tumblr is chaotic, continual, jumbled, informal. For brands to use this technology with any credibility, they’ll have to conform to the nature of the medium. And that’s a big and important mindset shift for marketers and companies geared towards infrequent, big bang campaigns.

Pepsi’s new record label, QMusic

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Another one of the prevailing themes I’m interested in is the intersection of brands and culture. With the move in marketing towards creating value, culture is one of the biggest arenas that brands are going to ramp up in, far beyond the association and co-option that has been the standard to date.

Pepsi’s announcement that they are moving beyond just sponsoring acts to grooming their own via a new label in China called QMusic is significant. As Contagious mentions, this is part of a bigger trend. TAG Records, Bacardi being the label for Groove Armada, and most recently, the finally launched Red Bull Records shows that brands are becoming less content to sit on the sidelines and sponsor and more keen to follow Red Bull’s lead in areas like action sports and become an integral part of the culture, investing in creating cultural value directly.

Socializing Banners

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Adweek reports that CBS is experimenting with social features embedded directly in banners.

Most people do not click on banners. In fact, most people’s brains are trained so their eyes ignore them automatically. Is adding some social features to a banner going to change that? No. At least not right away.

But there are two redeeming thoughts here.

The first is that that for a while, socialization was something that happened in a social network. Now through Facebook Connect, Google Connect, Twitter and other technologies, social can and should be everywhere you are. It seems obvious already, but still most marketing is not taking full advantage of this opportunity. Which is a shame, especially since Facebook Connect’s results are staggering.

Second, the idea that catching attention and building passive awareness is no longer good enough for advertising. The idea that banners, OOH, and all other advertising as we know it is going to continue to shift towards providing people with something of value, and provoking an action.

The question now is what are you going to get people to do. That action could be contributing a vote or a few words, it could be a share, it could be downloading an app, getting a coupon, getting a name down for an event.

But of course, it’s not that easy. The big question is why would they want to in the first place? And that’s why marketers increasingly need to start from the question “what are we providing of value?”. Which reminds me of this Fanta campaign from Germany, where texting to a Fanta shortcode underneath a bottle cap rewards the customer with 3 minutes worth of talk time.

Penguin Spinebreakers partners with Island Records

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Penguin has got to be one of the most interesting brands on the web right now. There was the amillionpenguins wiki-based collaborative novel project. The We Tell Stories digital fiction project. A first step into building services, the We Make Stories suite of web-based story creation tools for children. The Penguin Dating collab with Match.com. They are pushing boundaries left and right.

And now NMA reports on a colab with Island Records, where they are bringing Island artists into their teen social network Spinebreakers by having them review books, and then giving Spinebreakers users Island records to review.

The co-promotion is nice, but really I’m just interested to stumble upon Spinebreakers, as it’s great to see this minimally-branded niche social network thriving away, another example of Penguin looking at declining readership and deciding to see technology as part of the solution and part of their future.

GAP Stylemixer: mobile integrated discounts and CRM 2.0

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And finally, my fellow AKQA peeps over the pond in the U.S. have developed a social media campaign for the Gap, and one of the showpieces is an iPhone app called Stylemixer. The primary function of the app is as a “social shopping tool”, allowing you to create, share, and get feedback on outfits.

However as Contagious rightly pointed out, one of the most interesting features is that when opened near a Gap store, the app can automatically unlock discounts for the store. As companies begin to be able to engage with their customers via real-time channels like apps, feeds and widgets, the possibilities in CRM 2.0 explode. Creative innovations like this one are the start of something really big.

First edition fin

Well, that’s it for the first edition, hope that was useful. Any other unique stories from the week you think I’ve missed, please let me know in the comments.

205 Facebook apps created by brands

Sure, today the trendiest kids at the marketing party are iPhone, Augmented Reality and Twitter. But less than two years ago, Facebook apps were right up there with UGC as the keys to unlocking new media nirvana. Time magazine even went so far as to call 2007 the ‘Year of the Widget‘.

I’ve always loved the idea of the widget. Provide people with a social-media friendly utility, something that they can get some use out of every day, and they will reward you with oodles of earned media in return.

With case studies like Trip Advisor’s Cities I’ve Visited and Travel Channel’s Kidnap apps showing huge measurable ROI, it was hard not to get caught up in the hype. Duly inspired, marketers rushed in and created a flood of apps. And mostly they got disappointing results, got bored, and moved on to the next thing.

These days Facebook themselves generally recommend brands focus Pages instead of Apps. I think this is pretty good advice. However I still hold out hope that our promised Year of the Widget will eventually come to pass, and we are just muddling our way through the Trough of Disillusionment. Or at least we are on Facebook — app fever is alive and well on iPhone. But with an active user base of 250 million people, or approximately 10x as many people as have iPhones and iTouches, the opportunity on Facebook must surely still remain even once the hype has subsided, right?

So it was with a mixture of morbid fascination and lingering optimism that I went about trawling through tens of thousands of Facebook apps page-by-page to find every one that was created by a brand as of mid-April 2009. I wanted to see how brands had chosen to leverage the platform, and to see how their efforts were faring. And with the last point in mind, I’ve since revisited all the apps in July, roughly three months later, to compare usage numbers from then to now.

Before we talk numbers, it’s important to caveat that many of these apps are a year or two old now. Many were also campaign or tactically focused, and not relevant past a certain time period. So you can expect that the numbers wouldn’t necessarily be blinding. Still, in the face of a Facebook user base that has been growing at a meteoric rate, the numbers for branded Facebook apps couldn’t be further removed from the success of the social network itself:

  • 90% of brand-created Facebook apps declined in MAU (monthly average users) versus three months ago
  • 97% of brand-created Facebook apps declined in MAU against their 120-day high

With that ugly but useful top-line reference out of the way, there is a lot more to be mined from this, I hope. I’m hoping that everyone can benefit from this list in these ways:

  1. A state of play for app-land
    A snapshot in time for how brands are using this massive social network with its still nascent platform to connect (or not) with their customers.

  2. Benchmarks
    Examples are categorized by type so if you are thinking about doing a game or competition on Facebook and want to see what the benchmarks are, it’s easy to quickly pull up and reference what other brands have already tried.

  3. See what’s working, and what’s not
    Why does one app have 100k users and another only 10? It’s not a simple question, but at least you can see what the winners are doing.

  4. Get a gauge for what success looks like
    And you’ll see, the tail is long but thin.

There’s conclusions after the list, but now let’s get right to it. The list is sorted by the middle column, Monthly Average Users as of April 20th. As you can see the number to its left, MAU as of July 18th is almost always lower. Often by a lot.

Games

Brand Name   July users   April users   90 day high as of mid-April
Travel Channel Kidnap 782,666 2,900,000 3,200,000
CBSSports.com Brackets 8,346 462,312 479,081
A&E Parking Wars 130,856 224,987 307,792
TravelPod.com Traveler IQ Challenge 71,822 115,709 183,984
The Insider Celebrity Challenge 52,710 72,502 79,501
NBA NBA Fantasy Challenge 11,592 55,601 70,474
NBC News What’s Your iCue?
1,879 34,356 34,356
France 24 Actu Quiz 4,683 28,458 146,511
A&E Possem Tossem 7,838 19,706 60,586
eBay StyleSlam
3,301 6,533 10,644
Red Bull Roshambull 5,923 3,532 5,213
Microsoft Office Poke 1,606 2,736 5,441
NBC Universal Character Arcade 530 1,359 5,742
CNET Broadband Speed Challenge 766 1,141 1,640
Concierge.com What’s your travel IQ? 305 571 1,334
ESPN Fight for the Top n/a 295 483
ESPN No Limits Moto Jump 256 254 336
Ford Movie Challenge 217 238 473
Jeep Boostin’ Nuts 218 232 364
Quiksilver Surf Game 131 124 285
Citi Magnetic Lyrics
n/a 102 1,186
BP Ultimate Rally Challenge 70 100 234
ESPN Speed Back 55 60 83
National Geographic Mysteries of the Ancient World 15 45 166
Financial Times FT Quiz 73 34 104
ESPN X’s and O’s Football 9 11 32

Gifts

Brand Name   July users   April users   90 day high (as of mid-April)
Hollister Hollister Gifts 3,617 8,933 19,174
Puffs Get Well Gifts 4,457 7,031 11,931
FedEx Launch a Package 839 858 1,207
Food Network Cupcakes 346 435 559
TBS M.A.S.H. 179 393 393
BC Hydro Green Gifts 67 119 187
PUMA PUMA Gifts 49 69 293
Samsung G800 Ant Fight Club 65 65 134
STA Travel Gifts 23 25 43
UPS Regifter 16 17 119

Competitions

Brand Name   July users   April users   90 day high (as of mid-April)
Lush Pass the Parcel 1,075 4,141 5,000
Herbal Essences Fantasy Looks 84 3,714 4,393
Eurosport Premier League Predictions 422 3,157 3,708
HGTV Dream Home Giveaway 978 1,494 20,898
Concierge.com Shore Shots Sweepstakes 31 55 99
AT&T Developer’s Challenge 21 19 33

Branded content and media distribution

Brand Name   July users   April users   90 day high (as of mid-April)
Someecards Someecards 70,626 118,899 170,851
AT&T Mobile Music Swagr 238 11,599 11,599
Sony Music Box 8,045 10,966 33,533
Hallmark Hoops & Yoyo 2,407 3,446 6,530
Electronic Arts Spore 1,527 3,773 40,663
National Geographic Photo of the Day 2,480 3,877 7,958
New Yorker Cartoon of the Day 2,353 3,471 4,010
Hallmark Forever Friends 2,035 2,714 2,858
NPR Podcast Player 1,492 2,174 4,304
Epicurious Recipe of the Day 812 1,338 2,189
Everton Football Club Everton FC 776 1,145 2,423
CNET Free MP3 of the Day n/a 966 1,196
PGA Tour Top 5 Leaderboard 203 960 1,883
The Colbert Report Tip/Wag 529 888 981
New England Patriots Patriots Calendar 703 785 1,605
Electronic Arts Madden NFL 09 342 652 1,233
Daily Show Daily Show News 181 523 1,096
E! Online Celebrity Schmooze or Lose 440 471 926
News24 Headlines 419 434 466
WWE Fan Nation News 163 462 560
NFL Official 2009 Draft Widget 20 362 362
Marvel Entertainment Marvel Digital Comics 176 349 1,120
Concierge.com Photo of the day 157 332 413
Magnum Photos Today’s Pictures 72 306 708
Wired Wired Headlines 289 283 345
ESPN ESPN Favourite Teams n/a 278 281
National Geographic News widget 138 236 387
CNBC Mad Money Widget 96 235 609
Corus Entertainment 91.5 The Beat Streaming Audio n/a 226 445
Dorling Kindersley Hand Reflexology 138 196 243
BBC America BBC America Widget 132 195 364
Chicago Sun-Times YourSeason 37 194 218
A&E Paranormal State 40 181 283
Wired Gadget Lab widget 285 175 312
Top Gear Top Gear Latest 163 173 246
National Geographic Place of the week 88 172 588
Live Nation Live Nation 102 168 187
BBC Torchwood 151 174
FoodNetwork.com Dear Foot Network Quiz 198 150 413
Vh1 America’s Most Smartest Model 99 146 400
GoDaddy.com Quick Blogcast 96 146 193
ITV Coronation Street Previews and Catch Up 76 145 380
McKinsey The McKinsey Quarterly 69 141 463
CNBC Fast Money 97 136 212
PUMA Mongolian Shoe BBQ 93 126 162
Wired This Day in Tech 39 119 140
Rolling Stone News & Previews 135 137 292
BBC1 Tim Westwood Soundboard 105 119 422
CBC Radio 3 CBC Radio 3 Player 72 116 230
Swatch TTR World Snowboard Tour 46 112 229
Agent Provacateur Lingerie 82 109 333
Travel Channel Which Bizarre Food Could You Handle? 100 109 446
Ministry of Sound Ministry of Sound WMC 72 104 719
USA Network Burn Notice Spy Tips 118 102 673
Biography.com Born on This Day 92 142
MSNBC.com NewsScroller 74 99 132
CBSNews.com CBS Breaking News Headline 64 97 131
CBS The Young and the Restless Top Clips 102 78 825
PGA Tour Top Stories 13 74 146
Amazing Race Where I’ve Been 26 70 111
USA Network Monk Bobblehead 39 69 466
iVillage Virtual Coaches 25 63 136
E! Online E! News Now 61 55 88
National Geographic Green Guide Tip of the Week 16 48 70
National Geographic Music Artist of the Day 26 45 53
GoDaddy.com Domain Center 29 34 51
WashingtonPost newsTracker 21 34 64
STA Travel Cheap Deal Finder 19 33 60
ITV Emmerdale Previews and Catch Up 5 13 39
iVillage Daily Blabber 24 10 32
iVillage Allergy IQ 6 5 7
CNET Product Reviews 2 4 7
BBC Lily Allen and Friends 10 4 24
CNBC Powering the Planet 5 4 34

Reward

Brand Name   July users   April users   90 day high (as of mid-April)
Virgin Mobile Fund My Phone 2,066 2,364 2,575
Financial Times Free Student Subscription Offer 1,251 1,627 2,507

Utilies

Brand Name   July users   April users   90 day high (as of mid-April)
TripAdvisor Local Picks 11,854 16,633 33,533
Weather Network The Weather Network 12,381 13,652 21,268
YellowPages Canada YellowPages.ca 1,011 9,282 11,322
Gold’s Gym My Goals 1,620 3,322 5,371
Issuu Issuu 2,914 3,322 5,019
Apple My Countdown 1,098 2,795 5,517
Coca-Cola CokeTag 740 2,301 54,587
QOOP QOOP Photo Printing 2,279 2,297 4,185
InStyle.com Hollywood Hair Makeover
1,682 2,274 5,567
PayPal PayPal 2,316 2,252 2,452
SlideShare SlideShare 7,320 1,652 1,819
Jaxtr MyPhone 780 962 1,864
GoDaddy.com File Folder 346 552 661
Ticketmaster Hot Tours 33 524 1,257
Ticketmaster Onsales 302 504 941
Deloitte in Australia Join Me @ Deloitte 93 329 476
BUPA QuitClock 247 269 354
O2 Bluebook 212 252 378
Nestle Purina Daily Nutrition Matters Veterinary Program 344 245 245
Coors Light Code Blue Invites 153 166 293
Johnson & Johnson Vision Care Acuminder 174 173 274
Kraft Recipe Assistant 146 157 313
NASDAQ NASDAQ Stocks 101 153 230
CNN International Health Pledge 33 143 465
Blurb Blurb GroupBook 92 124 179
BBC Weather BBC Weather 143 116 205
STA How’s the weather? 58 95 180
REI Snow Report 12 65 662
Vh1 Group Galleries 44 58 4,628
AT&T Gimme Your Digits 44 56 158
STA My Travel Checklist 43 53 78
HarperCollins Collins Scrabble Checker 14 47 98
HarperCollins Collins Dictionary 11 44 76
Vh1 RockOnTV 13 19 84

Community

Brand Name   July users   April users   90 day high (as of mid-April)
Visa Visa Business Network
6,174 10,036 27,847
The Insider The Insider 1,591 2,519 6,010
eBay eBay Marketplace 755 2,209 4,579
TripAdvisor Spring Break Tracker 75 171 399
Microsoft Dynamics Microsoft Dynamics Community 60 93 174
MSN Health and Fitness BabyBloom 37 88 162
Apple Student Gallery n/a 46 46
iVillage Momtourage 13 20 29

Cause Marketing

Brand Name   July users   April users   90 day high (as of mid-April)
Timberland Earthkeepers 7,675 50,210 71,854
March of Dimes March for Babies 813 19,972 19,972
Ronald McDonald House Charities Give me a hand 1,617 4,868 27,517
American Heart Association Start! Walking n/a 1,192 1,246
ASPCA Adopt a Pet 382 1,106 5,641
Hallmark Card for Africa 279 480 1,085
Kraft Kraft Supports Feeding America 221 445 51,225
PricewaterhouseCoopers Carbon Bigfoot 203 410 2,419
BT agileMedia iDonate Dogs Trust 280 295 349
WWF Climateers Let’s See Less C 12 202 285
BBC G.I.Jonny 19 28 70

Social expression and identification

Brand Name   July users   April users   90 day high (as of mid-April)
TripAdvisor Cities I’ve Visited 2,809,858 1,799,246 1,944,911
Kyte Kyte.tv 6,086 5,595 5,786
TravelPod.com My Travel Blogs 6,001 5,172 6,716
OUIFM OUIFM 209 4,299 4,510
WashingtonPost The Compass 2,070 2,816 4,570
Sesame Street Feel-O-Matic 2,804 2,703 2,703
Blockbuster Movie Clique 1,200 2,370 2,702
Topshop Fashion Fix 1,521 2,112 2,942
Concierge.com Days ‘Til Vacation 1,000 1,556 2,336
Epicurious What I’m Cooking 1,192 1,547 2,553
Gold’s Gym Send Gold’s Gym Tough Love 1,136 1,509 3,289
Top Shop Top Shop Clothes by Dani Rivas 426 1,421 2,394
Microsoft Framed Again n/a 784 784
aerie by American Eagle Kissing Booth 328 738 2,296
Congoo Crowd Cloud 489 718 1,101
American Airlines Travel Bag 215 470 516
WetPaint Wiki Tag Team Graffiti 371 434 654
Microsoft Fishticuffs 265 364 593
STA Travel I’m Outta Here In… 239 343 520
Nip/Tuck The Golden Ratio 155 342 934
Tecmo Which Dead or Alive girl are you? 115 281 281
Oasis Fruit Band 136 254 549
AT&T Free Your Mobile 92 252 20,188
TK Maxx Today I’m Doing 189 229 1,544
Warner Home Video I See You 214 223 275
BMW 1 Series Joyrides 156 223 400
AOL Music My Favourite Artists 2.0 171 205 271
iVillage Momtourage Quiz 92 186 271
eBay eBay To Go 195 140 173
Electronic Arts Necromorph Infector n/a 105 529
Pontiac My Vibe 68 96 251
Agency Republic Who’s Who? 5 13 27
TripAdvisor Perfect Spring Break Moment 7 11 17
CHOW App-etizer 2 2 7

Conclusions

  1. Apps rarely sustain traffic
    This is a similar situation to iPhone, which sees a big drop-off rate and struggles with retention in apps. It’s hard to get users, and even harder to keep them.

  2. Despite Facebook’s continuing growth, overall app usage is in decline
    Facebook still continues to grow at a blistering pace, but fewer and fewer people are using apps.

    Facebook says this is a result of “app fatigue”. People are past of being bitten by zombies, irritated at apps that spam them and their friends, and overwhelmed by the clutter of apps and notifications, and are focusing their Facebook usage around the friend stream, photos and videos, and group and brand pages. Apps are paying the price for this shift in attention.

  3. Most apps don’t have many people using them
    You probably figured that one just by looking at the list, although this is slightly misleading. The reality is most apps will naturally peak in usage before dropping off, and many of the apps on that list are from 2008 or even 2007.

    However the reality is that 98% of Facebook apps have less than 200 users. The situation isn’t much different for branded apps, despite the investment that goes into them. Out of the top 4,000 apps, I counted just 12 brand-owned apps that weren’t extensions of existing web 2.0 services like iMeem or Reverbnation. Twelve out of 4,000. That’s awful.

  4. Most brands are using apps to simply syndicate existing content
    This makes sense, as it’s a lot easier for National Geographic to create a Photo of the Day app using their vast repository of content as it is for BlockBuster to create Movie Clique and hook it up to their ordering system. But it does suggest we are still at the tip of the iceberg for what’s possible.

  5. The promise of real utility is there
    Although it’s hard to see amongst all the content syndication and just general clutter in the app space, you can see apps that start to make sense in terms of providing long-term usefulness to their owners.

    Blockbuster Movie Clique takes a lot of heat from it’s users for being broken most of the time, but the idea that I can queue up the movies I want to be delivered to me via my Facebook profile is a good one, especially when you tie those against my friend’s recommendations and queues.

    QOOP Photo Printing is a great idea, although I bet they wish they could simply be in-line to your photo galleries. Ticketmaster Hot Tours makes sense, especially if they add in the ability to organize and co-ordinate groups. And those are just a few examples.

  6. Winners win big
    This has always been the siren call of the widget. If you score, you score huge. A relatively low upfront investment can net massive, sustained, long-term engagement and peer-to-peer distribution. It’s the holy grail of media placement. Your audience places and distributes it for you, and interacts with it regularly.

    And for some brands, they’ve achieved this. As per the case studies back in Part II, the Travel Channel gets a staggering 81% click-through from the 2.1 million monthly users of their Kidnap! app, which has increased site visits 28% and page views 38%. I recall similar traffic-driving stats for TripAdvisor off the back of their Cities I’ve Visited App. And that’s beyond the brand awareness and engagement within the app itself.

  7. The future is bright
    After showing how few people actually use apps in the first place, and how even fewer use apps created by brands, how can I possible say this?

    Well, it’s a hunch. But I believe that what Facebook terms ‘app fatigue’ is simply another way of saying that we’re collectively in the trough of disillusionment stage of app adoption.

    2007 was the year of the widget. Except it wasn’t, and Facebook apps for all the reasons catalogued above have fallen out of favour with users and with brands and developers.

    The thing is though, we also know that traffic is flowing away from destination sites and into aggregators and social sites like Facebook, YouTube, and Twitter. The concept of apps still makes complete sense, in that people are going to want certain things delivered to them when and how they want them, in the context that makes sense. I do want a dashboard that has all the things that matters to me in one place. And some of those things will be about brands. But whether they will be created by brands is another story.

This concludes my four-part look at brand apps on Facebook. In case you missed them, previous posts included Creative Uses of the Platform, Key Case Studies, and Fan Created Brand Apps.

Hope this has been useful in some way, would love to hear your thoughts on Facebook, apps and the state of widgets in general in the comments.

Brand presence strategy in the social web era

In my last post we looked at trending showing the destination web is in decline, and we are well and truly entering the era of the social web. Simply stated, over the last three years fewer people are going to destination websites, and more people are spending more time on social networks.

Now we’re going to look at three strategies brands are employing to ride the trend, in order of escalating ‘commitment’ to social spaces vis-à-vis destination sites:

  1. Syndicating
  2. Integrating
  3. Replacing

Before we get started, a couple of notes:

  • These strategies are not mutually exclusive. To the contrary, at least in the near term they are best employed in combination. Syndication could also be considered a light-weight version of ‘replacing’.
  • This post is not about what you can do on social networks, e.g. discussing crowdsourcing vs social currency vs customer co-design. What we’re looking at here is simply the shifting balance of where a brand’s web presence ‘lives’.

Strategy #1: Syndicating destination site content to the social web

The most popular approach to date for dealing with the rise of the social web has been content syndication. Every brand manager or agency exec has heard at one time the immortal phrase “we need to put our commercial on YouTube”, but obviously there can be a lot more to it than that.

The basic premise is if you are creating valuable content and services, you will be doing a service to your potential audience (as well as your brand) by making it as easy for your audience to get to it as possible.

One example of a brand doing it well is Kraft. If you are interested in getting recipes from their site, they make it as easy as absolutely possible to get them wherever and however you want:

Kraft Mobile Recipes.jpg

Kraft Mobile Recipes-1.jpg

You have your pick of channels, from email, RSS, mobile sites, widgets, and iPhone apps. They’ve made a clear decision that with the wealth of recipe sites out there, and to compete they need not to “hoard” the content on the site but rather make it available as freely as possible.

Kraft.jpg

Maybe this concept seems obvious already, but remember it’s replacing the powerful “sticky site” strategy that has dominated for years.

Strategy #2: Integrating social features into destination sites

The next option for brands in riding the social wave is to integrate social features directly into destination sites.

This is also not a new concept, brands have been trying to create their own community spaces for years with varying degrees of success. However powerful new tools like Facebook Connect are allowing brands to tap into the power and scale of existing social networks.

For example, Ben and Jerry’s has made their product section a collaboration with their customers, allowing ratings, comments and declaring yourself a “Fan” of flavours via Facebook Connect.

Mozilla Firefox.jpg

If you become a fan of a flavour you can post your comment directly to your Facebook wall as well. This becomes promotion for the brand directly in the user’s stream, driving more traffic back to the brand site via the social web. In effect you are mitigating the drop in destination web traffic with the help of the very thing causing the slide.

Mozilla Firefox-3.jpg

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Facebook | Geoff Northcott.jpg

Indeed, according to the Wall Street Journal, Facebook says that “sites that use Facebook Connect have seen increases of 30% to 200% in site registrations and 15% to 100% in the number of reviews and other user-generated content.”

Strategy #3: Replacing destination sites with presence on social platforms

Social syndication and integration should by now be requirements for most brand sites, obviously using platforms and channels that best fit the goals of the brand and behaviours and preferences of its audience.

However some brands are presumably looking at graphs of their declining site traffic, and the boom in social sites, and asking the question “do we even need a website at all?”

This leads us to the latest way some brands are dealing with the shift to the social web: ‘Replacement’.

This approach definitely is not for the faint of heart. It’s also probably not advisable for many brands at this point. There are still a good many reasons to have brand sites, and most of them still get millions of visitors.

However the question about what should live on brand sites and what should live on social platforms is definitely a valid one, and here’s a few examples along the spectrum.

Skittles

Yes, we are starting at the deep-end. Skittles turning its homepage into a Twitter redirect is still our high-water benchmark for turning brand presence over to social media spaces, and won’t be surpassed soon because of the predictably ill-fated initial results.

Skittles.com_ Chat the rainbow. Taste the Rainbow..jpg

It’s been called everything from visionary to a stunt and a gimmick, and maybe ultimately it is all of those things. Although the initial Twitter default was quickly pulled down, it’s worth noting that months later Skittles.com is still primarily a social redirect. Except now the default destination is Facebook.

Axe (Lynx)

As another example of the social bookmark strategy, check out Unilever men’s deodorant brand Axe’s new site:

THE AXE EFFECT-1.jpg

It isn’t a site as much as a collection of redirects.

Links to Axe on Facebook and Youtube to get opt-in brand entertainment. A Wikipedia page for more information. A link to buy the products on Drugstore.com. And that’s about it. Again, probably not the right approach for most brands, but for our purposes it’s an interesting object study in brand site minimalism, taking full advantage of the social web.

Pepsi

For a less dramatic example that is likely to be more indicative of near-term shifts, check out the new Pepsi.com:

Pepsi.jpg

Links to Pepsi’s Facebook and YouTube spaces take up two of four most prominent spaces on the page, and there’s another big “Find us on Facebook” tout in the bottom-right.

Maybe we are already taking this for granted. However if you take a step back it represents a huge shift away from the rich, “sticky” destination experience built in the hopes people will come back. Instead, we are building out our social spaces in the hope that people will subscribe or fan us where they already are, and ‘like’ our content so their friends see and interact with it too.

What all this means

As this trend away from destination websites and towards social spaces continues to gain momentum, here are some of the corresponding shifts in brand behaviour and activity we’re likely to see:

1. Increasing investment in social media spaces

Social media has to date been considered an experimental line-item for most brands, with limited funding and support. As brands direct their visitors towards social media spaces or look to engage them there in the first place, this is going to change in a hurry.

That said, it will not change nearly as quickly as it should. Just as funding for digital brand activity has lagged the audience’s own shifts in attention and behaviour to digital channels, so will it here. This obviously creates an opportunity. Brands that get it before the rest will reap the rewards.

2. Shift from paid media to social currency that earns media

The next shift is a supplementation, or in some cases replacement, of paid media efforts with content and utility intended to stoke conversation and be shared with friends in these social spaces.

3. Shift from low-frequency, one-message campaigns to high-frequency, targeted interaction

The ubiquitous, mass awareness campaign definitely still has it’s place. However the shift towards social spaces requires a shift in mindset and communication style as well. It means brands can’t just survive on one big static brand expression delivered in blasts that has typified the campaign era. Instead they need to supplement this with an approach adapted to the social media era, featuring many interactions and engagements spread over time.

4. Shift to reactivity, freshness and participation in culture

As the destination web becomes the real-time web, brands will need to become much more agile in order to be relevant. They will need to participate, contribute and stoke conversation on-the-fly. They will need to be acive participant in culture rather than simply a co-opter and long-armed influencer.

Last thoughts

It’s important to make the point that the fundamental goals and objectives of marketing remain the same. Marketers will want to create a connection with consumers, to differentiate themselves positively from their competitors, encourage advocacy and word of mouth. They’ll want to do this in order to increase category size or share within categories, or to encourage existing customers to buy more or more frequently. Those business fundamentals aren’t going away.

What’s changing is the approach. What worked in the broadcast era, and even the destination web era, does not necessarily work in the social web era. And the toolset and expertise required in this new world is much more vast and diverse than any marketer would’ve imagined in the last 50 years.

However the opportunities are there, to create real connections with your customers. And yes, if you do it right you can enable and encourage them to spread the word of your products, services and experiences on your behalf.

So which approaches are you looking at? And where might things go next?

And a couple of parting questions that I’m wondering about right now. Facebook has grown so fast because that’s where the social action was happening. This has sucked attention away from destination sites.

However now that social experience is being enabled on destination sites via Facebook Connect and similar services from Google and Twitter, are we likely to see the traffic slide on destination sites start to flatten out for those brands who use these tools? And what do you imagine the balance of traffic between brand sites and brand presence on sites like YouTube, Facebook, etc will be by 2010?

For more on where are things are heading, check out Jeremiah Owyang of Forrester’s summary of his Five Eras of the Social Web report. His advice for brands around not hesitating, preparing for transparency, connecting with advocates and “shattering” your corporate website is spot on.

visualizing the decline of the destination web, the rise of the social web

There’s been a lot of discussion lately about the end of the destination web.

I think we are a long way off of the “end”, and brand websites and microsites will still have a key role in most marketing plans for some time to come. After all, millions of people are still visiting these sites.

However there is a definite trend away from destination websites that has major implications for brands and agencies.

As an exercise, pick any of the top 100 brands from the Millward Brown or Interbrand list. Then go to Google Website Trends and enter that brand’s URL (i.e. bmw.com), selecting “websites” above the resulting graph to get unique visitors.

For each brand you should find that visitors between 2007 and 2009 are trending down, or flat at best.

If you look at Quantcast, which gives data going back to 2006, the decline is even steeper.

Here’s a set of examples across a diverse group of industries and audiences to help illustrate the point.

Disney.com

Google Trends for Websites_ disney.com.jpg

Quiksilver.com

Google Trends for Websites_ quiksilver.com.jpg

Dell.com

Google Trends for Websites_ dell.com.jpg

ESPN.com

Google Trends for Websites_ espn.com.jpg

Nintendo.com

Google Trends for Websites_ nintendo.com.jpg

Sony.com

Google Trends for Websites_ sony.com.jpg

Comedycentral.com

Google Trends for Websites_ comedycentral.com.jpg

Where are the people going?

At first, this doesn’t seem to make a lot of sense. More and more people are spending more time online. So where is all that time going?

Here’s a big clue from the new 800 pound gorilla on the scene:

Facebook

Google Trends for Websites_ facebook.com.jpg

And it’s not just Facebook…

Twitter

Google Trends for Websites_ twitter.com.jpg

Tumblr

Google Trends for Websites_ tumblr.com.jpg

Twitter

Google Trends for Websites_ vimeo.com.jpg

Vimeo

Google Trends for Websites_ hulu.com.jpg

Total time spent on Facebook is up 700% year over year. For Twitter it’s 3200%. Live Journal 273%.

Part 2: implications of what this means for brands, and some case studies from brands who are already riding this trend.

Augmented Reality, Second Life, and the trough of disillusionment

The number of augmented reality campaigns launched this week alone is, to the best of our knowledge, well into the double-digits.” Contagious via Twitter

I’ve been meaning to post this since last week, after I saw the Eminem augmented reality execution and thought “I have a bad feeling about this”. Ilya from AdLab has since beaten me to the punch, and as I doubt we’re the only two people sharing these concerns right now, I think it’s worth helping hammer this message home as our industry struggles to be taken seriously and move towards delivering real value.

Let’s first be clear that Augmented Reality is going to be pervasive. It’s not a gimmick, it’s a long-standing concept that is just now becoming a consumer reality.

It’s a catch phrase that seems to be covering a lot of territory right now, but I think the key is the blending of physical and virtual environments in a useful way. That’s the “augmented” part of the reality, it’s enhancing your physical world with a layer of information-based or experiential value.

The concept has been around for ages, at least as long as Arnie’s HUD display in “The Terminator”.

terminator_2_large_16.jpg (JPEG Image, 735x275 pixels).jpg

But now we’re starting to see real, consumer-focused practical applications such as this ING Google Android application. It not only helps you find the nearest ATM, it shows you visually how to get there, even showing where you need to take the first steps in the right direction.

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You can imagine thousands of useful applications for this. But before we get ahead of ourselves, it’s worth having a quick refresher on the Gartner Hype Cycle, introduced in 1995 and still going strong fourteen years later:

gartnerhypecycle.gif (GIF Image, 523x355 pixels).jpg

Here’s Gartner’s description of the first two phases:

1. “Technology Trigger”
The first phase of a Hype Cycle is the “technology trigger” or breakthrough, product launch or other event that generates significant press and interest.

2. “Peak of Inflated Expectations”
In the next phase, a frenzy of publicity typically generates over-enthusiasm and unrealistic expectations. There may be some successful applications of a technology, but there are typically more failures.

Augmented Reality is in the process of transitioning from #1 to #2, in record time. Which leads us, unfortunately, to stage #3.

3. “Trough of Disillusionment”
Technologies enter the “trough of disillusionment” because they fail to meet expectations and quickly become unfashionable. Consequently, the press usually abandons the topic and the technology.

And that was, and two years later still is, the fate of Second Life.

Marketers who didn’t understand virtual worlds rushed in and did all sorts of wasteful things, either out of fear of being left behind or out of greed to grab a few the nuggets from the publicity gold rush.

Unsurprisingly, the bubble burst due to the lack of any consideration for ROI or even whether the applications made any sense at all. And now, virtual worlds have been written off by many in the industry, without any real consideration as to the massive marketing potential of virtual worlds for many brands. Which is a shame, as that makes it a waste on two levels, as well as a scar on our industry’s reputation.

So are we about to do this all over again with augmented reality?

As our techno-savvy friends in Radiohead sang, we do it to ourselves and that’s why it really hurts.

The good news is that ultimately, useful technologies and innovations survive and prosper. And it’s the companies that really take the time to think about how to make them work rather than jumping on the bandwagon that come out on top.

4. “Slope of Enlightenment
Although the press may have stopped covering the technology, some businesses continue through the “slope of enlightenment” and experiment to understand the benefits and practical application of the technology.

5. “Plateau of Productivity
A technology reaches the “plateau of productivity” as the benefits of it become widely demonstrated and accepted. The technology becomes increasingly stable and evolves in second and third generations. The final height of the plateau varies according to whether the technology is broadly applicable or benefits only a niche market.

So how about we agree here and now not to overhype augmented reality, and instead only focus on truly useful applications of the technology, shying away from pointless gimmicks only really intended for trade press anyway.

No?

Ahh well, worth a shot. Please resume your regularly scheduled PR activity…

UPDATE: More thoughts on the subject of AR and value from Martina at Adverblog along with an interesting example from Brazil. The QR code comparison is spot on. The promise of the technology is there, but it’s all too easy to get caught up in the hype.